NieR Replicant™ ver.1.22474487139... Steam key art
NieR Replicant™ ver.1.22474487139... cover art

Steam revenue analysis

NieR Replicant™ ver.1.22474487139... Steam Revenue & Sales Estimates

Square Enix

$29MEst. Gross Revenue

689,634 estimated sales, 88% positive reviews, and $21,218,298.75 potentially retained by the developer after Steam's platform fees.

Action88% Positive$59.99

Revenue Overview

$29M

Gross Revenue

$21.2M

Developer Revenue

689,634

Est. Copies Sold

$5.8M

Revenue / Year (avg. 5 yr)

$21.5MLow estimate
$29MBest estimate
$64.4MHigh estimate

How the revenue splits

Gross Revenue
$28,957,732
Steam Platform Fee(26.7%)
−$7,739,433
Developer Revenue
$21,218,299

Developer vs. Steam

Developer: 73.3%($21,218,299)Steam: 26.7%($7,739,433)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$4,739,433
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
25,542Total Reviews
22,477positive (88%)
3,065negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    25,542 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For NieR Replicant™ ver.1.22474487139..., we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $42 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.7%. That turns an estimated $28,957,732 in gross revenue into roughly $21,218,299 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$41.99

List price $59.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

26.7%

Tiered 30 / 25 / 20%

Revenue estimates for NieR Replicant™ ver.1.22474487139... use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $42 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $28,957,732

To developer

$21,218,299

To developer: 73.3%

$21,218,299

Platform fee: 26.7%

$7,739,433

Epic Games Store

Gross revenue baseline: $28,957,732

To developer

$25,602,804

To developer: 88.4%

$25,602,804

Platform fee: 11.6%

$3,354,928

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $28,957,732

To developer

$20,270,412

To developer: 70.0%

$20,270,412

Platform fee: 30.0%

$8,687,320

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 15% by revenue in Action
15%

Top 15% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

NieR Replicant™ ver.1.22474487139... ranks in the top 15% of 2141 tracked action top-sellers, with estimated revenue 5× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

24.1h avg16.4h median

24.1h

Average Playtime

16.4h

Median Playtime

13.3h

Recent Activity (2 Weeks)

NieR Replicant™ ver.1.22474487139... keeps players engaged for an average of 24.1 hours – solid engagement for a action game.

Current Activity55% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSquare Enix
PublisherSquare Enix
Release DateApril 22, 2021
Years on Market5 years
Current Price$59.99
Calibrated Avg. Selling Price$41.99
GenreAction
Peak Players207
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputStereo SoundPartial Controller SupportSteam CloudFamily Sharing

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Frequently Asked Questions

How much has NieR Replicant™ ver.1.22474487139... earned on Steam?

Based on our analysis using the Boxleiter method, we estimate NieR Replicant™ ver.1.22474487139...'s total gross revenue on Steam at approximately $28,957,732.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $21,450,172
  • Calibrated midpoint (x27): $28,957,732
  • Optimistic estimate (x60): $64,350,515

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has NieR Replicant™ ver.1.22474487139... sold on Steam?

With 25,542 Steam reviews and a 88% positive rating, we estimate NieR Replicant™ ver.1.22474487139... has sold between 510,840 and 1,532,520 copies, with a best estimate of 689,634.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Square Enix earn from NieR Replicant™ ver.1.22474487139...?

After Steam's tiered platform fee of effectively 26.7%, Square Enix keeps an estimated $21,218,299 from NieR Replicant™ ver.1.22474487139...'s gross revenue of $28,957,732.

Here's the breakdown:

  • Gross Revenue: $28,957,732
  • Steam's Fee (26.7%): -$7,739,433
  • Developer Revenue: $21,218,299

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from NieR Replicant™ ver.1.22474487139...?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For NieR Replicant™ ver.1.22474487139..., with an estimated gross revenue of $28,957,732, this results in an effective rate of 26.7%. Steam keeps approximately $7,739,433 and Square Enix receives $21,218,299.

How accurate are these revenue estimates for NieR Replicant™ ver.1.22474487139...?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($21,450,172 to $64,350,515) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $42.

What would NieR Replicant™ ver.1.22474487139... earn on Epic Games Store instead?

If NieR Replicant™ ver.1.22474487139... generated the same gross revenue on the Epic Games Store, Square Enix would keep approximately $25,602,804 - that's $4,384,505 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,354,928. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $20,270,412.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in NieR Replicant™ ver.1.22474487139...?

According to SteamSpy data, players spend an average of 24.1 hours in NieR Replicant™ ver.1.22474487139..., with a median playtime of 16.4 hours. This indicates solid player engagement.