My Time at Sandrock Steam key art
My Time at Sandrock cover art

Steam revenue analysis

My Time at Sandrock Steam Revenue & Sales Estimates

Pathea Games

$23.8MEst. Gross Revenue

762,207 estimated sales, 88% positive reviews, and $17,329,927.25 potentially retained by the developer after Steam's platform fees.

Adventure88% Positive$13.99MC 80

Revenue Overview

$23.8M

Gross Revenue

$17.3M

Developer Revenue

762,207

Est. Copies Sold

$7.9M

Revenue / Year (avg. 3 yr)

$16.4MLow estimate
$23.8MBest estimate
$49.2MHigh estimate

How the revenue splits

Gross Revenue
$23,773,236
Steam Platform Fee(27.1%)
−$6,443,309
Developer Revenue
$17,329,927

Developer vs. Steam

Developer: 72.9%($17,329,927)Steam: 27.1%($6,443,309)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,443,309
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
26,283Total Reviews
23,129positive (88%)
3,154negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    26,283 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For My Time at Sandrock, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $14, we estimate a realized average sale price of $31 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.1%. That turns an estimated $23,773,236 in gross revenue into roughly $17,329,927 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$31.19

List price $13.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

27.1%

Tiered 30 / 25 / 20%

Revenue estimates for My Time at Sandrock use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $31 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $23,773,236

To developer

$17,329,927

To developer: 72.9%

$17,329,927

Platform fee: 27.1%

$6,443,309

Epic Games Store

Gross revenue baseline: $23,773,236

To developer

$21,040,448

To developer: 88.5%

$21,040,448

Platform fee: 11.5%

$2,732,788

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $23,773,236

To developer

$16,641,265

To developer: 70.0%

$16,641,265

Platform fee: 30.0%

$7,131,971

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 16% by revenue in Adventure
16%

Top 16% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

My Time at Sandrock ranks in the top 16% of 116 tracked adventure top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

42.1h avg14.4h median

42.1h

Average Playtime

14.4h

Median Playtime

2.6h

Recent Activity (2 Weeks)

A median playtime of 14.4h and average of 42.1h suggest a dedicated core community playing this adventure game well beyond the typical player.

Current Activity6% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPathea Games
PublisherPathea Games
Release DateNovember 1, 2023
Years on Market3 years
Current Price$13.99
Calibrated Avg. Selling Price$31.19
GenreAdventure
Peak Players1,501
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsFull controller supportSteam CloudFamily Sharing

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Frequently Asked Questions

How much has My Time at Sandrock earned on Steam?

Based on our analysis using the Boxleiter method, we estimate My Time at Sandrock's total gross revenue on Steam at approximately $23,773,236.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $16,395,335
  • Calibrated midpoint (x29): $23,773,236
  • Optimistic estimate (x60): $49,186,006

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has My Time at Sandrock sold on Steam?

With 26,283 Steam reviews and a 88% positive rating, we estimate My Time at Sandrock has sold between 525,660 and 1,576,980 copies, with a best estimate of 762,207.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Pathea Games earn from My Time at Sandrock?

After Steam's tiered platform fee of effectively 27.1%, Pathea Games keeps an estimated $17,329,927 from My Time at Sandrock's gross revenue of $23,773,236.

Here's the breakdown:

  • Gross Revenue: $23,773,236
  • Steam's Fee (27.1%): -$6,443,309
  • Developer Revenue: $17,329,927

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from My Time at Sandrock?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For My Time at Sandrock, with an estimated gross revenue of $23,773,236, this results in an effective rate of 27.1%. Steam keeps approximately $6,443,309 and Pathea Games receives $17,329,927.

How accurate are these revenue estimates for My Time at Sandrock?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($16,395,335 to $49,186,006) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $31.

What would My Time at Sandrock earn on Epic Games Store instead?

If My Time at Sandrock generated the same gross revenue on the Epic Games Store, Pathea Games would keep approximately $21,040,448 - that's $3,710,521 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,732,788. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $16,641,265.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in My Time at Sandrock?

According to SteamSpy data, players spend an average of 42.1 hours in My Time at Sandrock, with a median playtime of 14.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is My Time at Sandrock's Metacritic score?

My Time at Sandrock has a Metacritic score of 80/100, which is considered "generally favorable" by critics. The Steam community rates the game 88% positive based on 26,283 user reviews.