Layers of Fear (2016) Steam key art
Layers of Fear (2016) cover art

Steam revenue analysis

Layers of Fear (2016) Steam Revenue & Sales Estimates

Bloober Team SA

$8.7MEst. Gross Revenue

904,944 estimated sales, 89% positive reviews, and $6,081,223.68 potentially retained by the developer after Steam's platform fees.

Adventure89% Positive$19.99MC 73

Revenue Overview

$8.7M

Gross Revenue

$6.1M

Developer Revenue

904,944

Est. Copies Sold

$868.7K

Revenue / Year (avg. 10 yr)

$5.1MLow estimate
$8.7MBest estimate
$15.3MHigh estimate

How the revenue splits

Gross Revenue
$8,687,462
Steam Platform Fee(30.0%)
−$2,606,239
Developer Revenue
$6,081,224

Developer vs. Steam

Developer: 70.0%($6,081,224)Steam: 30.0%($2,606,239)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,606,239
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
26,616Total Reviews
23,688positive (89%)
2,928negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    26,616 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Layers of Fear (2016), we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,687,462 in gross revenue into roughly $6,081,224 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.60

List price $19.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Layers of Fear (2016) use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,687,462

To developer

$6,081,224

To developer: 70.0%

$6,081,224

Platform fee: 30.0%

$2,606,239

Epic Games Store

Gross revenue baseline: $8,687,462

To developer

$7,764,967

To developer: 89.4%

$7,764,967

Platform fee: 10.6%

$922,495

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,687,462

To developer

$6,081,224

To developer: 70.0%

$6,081,224

Platform fee: 30.0%

$2,606,239

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 35% by revenue in Adventure
35%

Top 35% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Layers of Fear (2016) ranks in the top 35% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

8.3h avg3.8h median

8.3h

Average Playtime

3.8h

Median Playtime

0.1h

Recent Activity (2 Weeks)

A median playtime of 3.8h and average of 8.3h suggest a dedicated core community playing this adventure game well beyond the typical player.

Current Activity1% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBloober Team SA
PublisherBloober Team SA
Release DateFebruary 14, 2016
Years on Market10 years
Current Price$19.99
Calibrated Avg. Selling Price$9.60
GenreAdventure
Peak Players17
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsPartial Controller SupportSteam CloudRemote Play on TabletFamily Sharing

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Frequently Asked Questions

How much has Layers of Fear (2016) earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Layers of Fear (2016)'s total gross revenue on Steam at approximately $8,687,462.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,110,272
  • Calibrated midpoint (x34): $8,687,462
  • Optimistic estimate (x60): $15,330,816

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Layers of Fear (2016) sold on Steam?

With 26,616 Steam reviews and a 89% positive rating, we estimate Layers of Fear (2016) has sold between 532,320 and 1,596,960 copies, with a best estimate of 904,944.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does Bloober Team SA earn from Layers of Fear (2016)?

After Steam's tiered platform fee of effectively 30.0%, Bloober Team SA keeps an estimated $6,081,224 from Layers of Fear (2016)'s gross revenue of $8,687,462.

Here's the breakdown:

  • Gross Revenue: $8,687,462
  • Steam's Fee (30.0%): -$2,606,239
  • Developer Revenue: $6,081,224

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Layers of Fear (2016)?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Layers of Fear (2016), with an estimated gross revenue of $8,687,462, this results in an effective rate of 30.0%. Steam keeps approximately $2,606,239 and Bloober Team SA receives $6,081,224.

How accurate are these revenue estimates for Layers of Fear (2016)?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,110,272 to $15,330,816) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $10.

What would Layers of Fear (2016) earn on Epic Games Store instead?

If Layers of Fear (2016) generated the same gross revenue on the Epic Games Store, Bloober Team SA would keep approximately $7,764,967 - that's $1,683,743 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $922,495. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,081,224.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Layers of Fear (2016)?

According to SteamSpy data, players spend an average of 8.3 hours in Layers of Fear (2016), with a median playtime of 3.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Layers of Fear (2016)'s Metacritic score?

Layers of Fear (2016) has a Metacritic score of 73/100, which indicates "mixed or average" reviews from critics. The Steam community rates the game 89% positive based on 26,616 user reviews.