Beholder Steam key art
Beholder cover art

Steam revenue analysis

Beholder Steam Revenue & Sales Estimates

Alawar Stargaze (Warm Lamp Games) · Alawar

$6.5MEst. Gross Revenue

860,157 estimated sales, 92% positive reviews, and $4,545,929.75 potentially retained by the developer after Steam's platform fees.

Adventure92% Positive$13.99MC 75

Revenue Overview

$6.5M

Gross Revenue

$4.5M

Developer Revenue

860,157

Est. Copies Sold

$649.4K

Revenue / Year (avg. 10 yr)

$4.2MLow estimate
$6.5MBest estimate
$12.6MHigh estimate

How the revenue splits

Gross Revenue
$6,494,185
Steam Platform Fee(30.0%)
−$1,948,256
Developer Revenue
$4,545,930

Developer vs. Steam

Developer: 70.0%($4,545,930)Steam: 30.0%($1,948,256)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,948,256
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
27,747Total Reviews
25,527positive (92%)
2,220negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    27,747 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Beholder, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $14, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,494,185 in gross revenue into roughly $4,545,930 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$7.55

List price $13.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Beholder use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,494,185

To developer

$4,545,930

To developer: 70.0%

$4,545,930

Platform fee: 30.0%

$1,948,256

Epic Games Store

Gross revenue baseline: $6,494,185

To developer

$5,834,883

To developer: 89.8%

$5,834,883

Platform fee: 10.2%

$659,302

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.2%.

GOG

Gross revenue baseline: $6,494,185

To developer

$4,545,930

To developer: 70.0%

$4,545,930

Platform fee: 30.0%

$1,948,256

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 47% by revenue in Adventure
47%

Top 47% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Beholder ranks in the top 47% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.8h avg3h median

6.8h

Average Playtime

3h

Median Playtime

A median playtime of 3h and average of 6.8h suggest a dedicated core community playing this adventure game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperAlawar Stargaze (Warm Lamp Games)
PublisherAlawar
Release DateNovember 8, 2016
Years on Market10 years
Current Price$13.99
Calibrated Avg. Selling Price$7.55
GenreAdventure
Peak Players138
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsPartial Controller SupportSteam CloudFamily Sharing

More by Alawar Stargaze (Warm Lamp Games)

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Frequently Asked Questions

How much has Beholder earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Beholder's total gross revenue on Steam at approximately $6,494,185.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,189,797
  • Calibrated midpoint (x31): $6,494,185
  • Optimistic estimate (x60): $12,569,391

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Beholder sold on Steam?

With 27,747 Steam reviews and a 92% positive rating, we estimate Beholder has sold between 554,940 and 1,664,820 copies, with a best estimate of 860,157.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Alawar Stargaze (Warm Lamp Games) earn from Beholder?

After Steam's tiered platform fee of effectively 30.0%, Alawar Stargaze (Warm Lamp Games) keeps an estimated $4,545,930 from Beholder's gross revenue of $6,494,185.

Here's the breakdown:

  • Gross Revenue: $6,494,185
  • Steam's Fee (30.0%): -$1,948,256
  • Developer Revenue: $4,545,930

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Beholder?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Beholder, with an estimated gross revenue of $6,494,185, this results in an effective rate of 30.0%. Steam keeps approximately $1,948,256 and Alawar Stargaze (Warm Lamp Games) receives $4,545,930.

How accurate are these revenue estimates for Beholder?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,189,797 to $12,569,391) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $8.

What would Beholder earn on Epic Games Store instead?

If Beholder generated the same gross revenue on the Epic Games Store, Alawar Stargaze (Warm Lamp Games) would keep approximately $5,834,883 - that's $1,288,953 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $659,302. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,545,930.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Beholder?

According to SteamSpy data, players spend an average of 6.8 hours in Beholder, with a median playtime of 3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Beholder's Metacritic score?

Beholder has a Metacritic score of 75/100, which is considered "generally favorable" by critics. The Steam community rates the game 92% positive based on 27,747 user reviews.