Tricolour Lovestory Steam key art
Tricolour Lovestory cover art

Steam revenue analysis

Tricolour Lovestory Steam Revenue & Sales Estimates

HL-Galgame · SakuraGame

$983.6KEst. Gross Revenue

919,248 estimated sales, 82% positive reviews, and $688,516.75 potentially retained by the developer after Steam's platform fees.

Adventure82% Positive$1.99

Revenue Overview

$983.6K

Gross Revenue

$688.5K

Developer Revenue

919,248

Est. Copies Sold

$109.3K

Revenue / Year (avg. 9 yr)

$596.1KLow estimate
$983.6KBest estimate
$1.8MHigh estimate

How the revenue splits

Gross Revenue
$983,595
Steam Platform Fee(30.0%)
−$295,079
Developer Revenue
$688,517

Developer vs. Steam

Developer: 70.0%($688,517)Steam: 30.0%($295,079)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$295,079
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
27,856Total Reviews
22,842positive (82%)
5,014negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    27,856 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tricolour Lovestory, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $2, we estimate a realized average sale price of $1 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $983,595 in gross revenue into roughly $688,517 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$1.07

List price $1.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Tricolour Lovestory use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $1 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $983,595

To developer

$688,517

To developer: 70.0%

$688,517

Platform fee: 30.0%

$295,079

Epic Games Store

Gross revenue baseline: $983,595

To developer

$983,595

To developer: 100.0%

$983,595

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $983,595

To developer

$688,517

To developer: 70.0%

$688,517

Platform fee: 30.0%

$295,079

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 96% by revenue in Adventure
96%

Top 96% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Tricolour Lovestory ranks in the top 96% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.5h avg3.1h median

13.5h

Average Playtime

3.1h

Median Playtime

A median playtime of 3.1h and average of 13.5h suggest a dedicated core community playing this adventure game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperHL-Galgame
PublisherSakuraGame
Release DateSeptember 19, 2017
Years on Market9 years
Current Price$1.99
Calibrated Avg. Selling Price$1.07
GenreAdventure
Peak Players22
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Tricolour Lovestory earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tricolour Lovestory's total gross revenue on Steam at approximately $983,595.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $596,118
  • Calibrated midpoint (x33): $983,595
  • Optimistic estimate (x60): $1,788,355

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tricolour Lovestory sold on Steam?

With 27,856 Steam reviews and a 82% positive rating, we estimate Tricolour Lovestory has sold between 557,120 and 1,671,360 copies, with a best estimate of 919,248.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does HL-Galgame earn from Tricolour Lovestory?

After Steam's tiered platform fee of effectively 30.0%, HL-Galgame keeps an estimated $688,517 from Tricolour Lovestory's gross revenue of $983,595.

Here's the breakdown:

  • Gross Revenue: $983,595
  • Steam's Fee (30.0%): -$295,079
  • Developer Revenue: $688,517

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tricolour Lovestory?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tricolour Lovestory, with an estimated gross revenue of $983,595, this results in an effective rate of 30.0%. Steam keeps approximately $295,079 and HL-Galgame receives $688,517.

How accurate are these revenue estimates for Tricolour Lovestory?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($596,118 to $1,788,355) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $1.

What would Tricolour Lovestory earn on Epic Games Store instead?

If Tricolour Lovestory generated the same gross revenue on the Epic Games Store, HL-Galgame would keep approximately $983,595 - that's $295,079 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $688,517.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tricolour Lovestory?

According to SteamSpy data, players spend an average of 13.5 hours in Tricolour Lovestory, with a median playtime of 3.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.