Move or Die Steam key art
Move or Die cover art

Steam revenue analysis

Move or Die Steam Revenue & Sales Estimates

Xelu · Those Awesome Guys

$5.6MEst. Gross Revenue

813,155 estimated sales, 90% positive reviews, and $3,927,538.65 potentially retained by the developer after Steam's platform fees.

Action90% Positive$14.99MC 80

Revenue Overview

$5.6M

Gross Revenue

$3.9M

Developer Revenue

813,155

Est. Copies Sold

$561.1K

Revenue / Year (avg. 10 yr)

$3.2MLow estimate
$5.6MBest estimate
$9.6MHigh estimate

How the revenue splits

Gross Revenue
$5,610,770
Steam Platform Fee(30.0%)
−$1,683,231
Developer Revenue
$3,927,539

Developer vs. Steam

Developer: 70.0%($3,927,539)Steam: 30.0%($1,683,231)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,683,231
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
23,233Total Reviews
20,910positive (90%)
2,323negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    23,233 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Move or Die, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,610,770 in gross revenue into roughly $3,927,539 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.90

List price $14.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Move or Die use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,610,770

To developer

$3,927,539

To developer: 70.0%

$3,927,539

Platform fee: 30.0%

$1,683,231

Epic Games Store

Gross revenue baseline: $5,610,770

To developer

$5,057,477

To developer: 90.1%

$5,057,477

Platform fee: 9.9%

$553,292

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.9%.

GOG

Gross revenue baseline: $5,610,770

To developer

$3,927,539

To developer: 70.0%

$3,927,539

Platform fee: 30.0%

$1,683,231

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 52% by revenue in Action
52%

Top 52% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Move or Die ranks in the top 52% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.6h avg2.1h median

6.6h

Average Playtime

2.1h

Median Playtime

1.1h

Recent Activity (2 Weeks)

A median playtime of 2.1h and average of 6.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity17% still active

Game Details

Dataset updated: April 18, 2026

DeveloperXelu
PublisherThose Awesome Guys
Release DateJanuary 20, 2016
Years on Market10 years
Current Price$14.99
Calibrated Avg. Selling Price$6.90
GenreAction
Peak Players21
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPShared/Split Screen PvPCo-opOnline Co-opLAN Co-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudStatsIncludes level editorRemote Play on PhoneRemote Play on TabletRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Move or Die earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Move or Die's total gross revenue on Steam at approximately $5,610,770.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,206,154
  • Calibrated midpoint (x35): $5,610,770
  • Optimistic estimate (x60): $9,618,462

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Move or Die sold on Steam?

With 23,233 Steam reviews and a 90% positive rating, we estimate Move or Die has sold between 464,660 and 1,393,980 copies, with a best estimate of 813,155.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Xelu earn from Move or Die?

After Steam's tiered platform fee of effectively 30.0%, Xelu keeps an estimated $3,927,539 from Move or Die's gross revenue of $5,610,770.

Here's the breakdown:

  • Gross Revenue: $5,610,770
  • Steam's Fee (30.0%): -$1,683,231
  • Developer Revenue: $3,927,539

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Move or Die?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Move or Die, with an estimated gross revenue of $5,610,770, this results in an effective rate of 30.0%. Steam keeps approximately $1,683,231 and Xelu receives $3,927,539.

How accurate are these revenue estimates for Move or Die?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,206,154 to $9,618,462) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $7.

What would Move or Die earn on Epic Games Store instead?

If Move or Die generated the same gross revenue on the Epic Games Store, Xelu would keep approximately $5,057,477 - that's $1,129,939 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $553,292. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,927,539.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Move or Die?

According to SteamSpy data, players spend an average of 6.6 hours in Move or Die, with a median playtime of 2.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Move or Die's Metacritic score?

Move or Die has a Metacritic score of 80/100, which is considered "generally favorable" by critics. The Steam community rates the game 90% positive based on 23,233 user reviews.