Melvor Idle Steam key art
Melvor Idle cover art

Steam revenue analysis

Melvor Idle Steam Revenue & Sales Estimates

Games by Malcs · Jagex Ltd

$3.3MEst. Gross Revenue

508,830 estimated sales, 90% positive reviews, and $2,275,996.59 potentially retained by the developer after Steam's platform fees.

Adventure90% Positive$9.99

Revenue Overview

$3.3M

Gross Revenue

$2.3M

Developer Revenue

508,830

Est. Copies Sold

$650.3K

Revenue / Year (avg. 5 yr)

$1.9MLow estimate
$3.3MBest estimate
$5.6MHigh estimate

How the revenue splits

Gross Revenue
$3,251,424
Steam Platform Fee(30.0%)
−$975,427
Developer Revenue
$2,275,997

Developer vs. Steam

Developer: 70.0%($2,275,997)Steam: 30.0%($975,427)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$975,427
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
14,538Total Reviews
13,084positive (90%)
1,454negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,538 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Melvor Idle, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $6 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,251,424 in gross revenue into roughly $2,275,997 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.39

List price $9.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Melvor Idle use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $6 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,251,424

To developer

$2,275,997

To developer: 70.0%

$2,275,997

Platform fee: 30.0%

$975,427

Epic Games Store

Gross revenue baseline: $3,251,424

To developer

$2,981,253

To developer: 91.7%

$2,981,253

Platform fee: 8.3%

$270,171

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.3%.

GOG

Gross revenue baseline: $3,251,424

To developer

$2,275,997

To developer: 70.0%

$2,275,997

Platform fee: 30.0%

$975,427

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 72% by revenue in Adventure
72%

Top 72% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Melvor Idle ranks in the top 72% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

273.7h avg41.8h median

273.7h

Average Playtime

41.8h

Median Playtime

27.2h

Recent Activity (2 Weeks)

A median playtime of 41.8h and average of 273.7h suggest a dedicated core community playing this adventure game well beyond the typical player.

Current Activity10% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGames by Malcs
PublisherJagex Ltd
Release DateNovember 17, 2021
Years on Market5 years
Current Price$9.99
Calibrated Avg. Selling Price$6.39
GenreAdventure
Peak Players4,551
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Melvor Idle earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Melvor Idle's total gross revenue on Steam at approximately $3,251,424.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,857,956
  • Calibrated midpoint (x35): $3,251,424
  • Optimistic estimate (x60): $5,573,869

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Melvor Idle sold on Steam?

With 14,538 Steam reviews and a 90% positive rating, we estimate Melvor Idle has sold between 290,760 and 872,280 copies, with a best estimate of 508,830.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Games by Malcs earn from Melvor Idle?

After Steam's tiered platform fee of effectively 30.0%, Games by Malcs keeps an estimated $2,275,997 from Melvor Idle's gross revenue of $3,251,424.

Here's the breakdown:

  • Gross Revenue: $3,251,424
  • Steam's Fee (30.0%): -$975,427
  • Developer Revenue: $2,275,997

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Melvor Idle?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Melvor Idle, with an estimated gross revenue of $3,251,424, this results in an effective rate of 30.0%. Steam keeps approximately $975,427 and Games by Malcs receives $2,275,997.

How accurate are these revenue estimates for Melvor Idle?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,857,956 to $5,573,869) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $6.

What would Melvor Idle earn on Epic Games Store instead?

If Melvor Idle generated the same gross revenue on the Epic Games Store, Games by Malcs would keep approximately $2,981,253 - that's $705,256 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $270,171. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,275,997.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Melvor Idle?

According to SteamSpy data, players spend an average of 273.7 hours in Melvor Idle, with a median playtime of 41.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.