Luck be a Landlord Steam key art
Luck be a Landlord cover art

Steam revenue analysis

Luck be a Landlord Steam Revenue & Sales Estimates

TrampolineTales

$3MEst. Gross Revenue

329,530 estimated sales, 93% positive reviews, and $2,096,799.39 potentially retained by the developer after Steam's platform fees.

Action93% Positive$9.99

Revenue Overview

$3M

Gross Revenue

$2.1M

Developer Revenue

329,530

Est. Copies Sold

$3M

Revenue / Year (avg. 1 yr)

$1.9MLow estimate
$3MBest estimate
$5.8MHigh estimate

How the revenue splits

Gross Revenue
$2,995,428
Steam Platform Fee(30.0%)
−$898,628
Developer Revenue
$2,096,799

Developer vs. Steam

Developer: 70.0%($2,096,799)Steam: 30.0%($898,628)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$898,628
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
10,630Total Reviews
9,886positive (93%)
744negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,630 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Luck be a Landlord, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,995,428 in gross revenue into roughly $2,096,799 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Luck be a Landlord use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,995,428

To developer

$2,096,799

To developer: 70.0%

$2,096,799

Platform fee: 30.0%

$898,628

Epic Games Store

Gross revenue baseline: $2,995,428

To developer

$2,755,976

To developer: 92.0%

$2,755,976

Platform fee: 8.0%

$239,451

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.0%.

GOG

Gross revenue baseline: $2,995,428

To developer

$2,096,799

To developer: 70.0%

$2,096,799

Platform fee: 30.0%

$898,628

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 73% by revenue in Action
73%

Top 73% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Luck be a Landlord ranks in the top 73% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.8h avg8.4h median

14.8h

Average Playtime

8.4h

Median Playtime

0.7h

Recent Activity (2 Weeks)

Luck be a Landlord keeps players engaged for an average of 14.8 hours – solid engagement for a action game.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTrampolineTales
PublisherTrampolineTales
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players149
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopAdjustable Text SizeColor AlternativesCustom Volume ControlsAdjustable DifficultyKeyboard Only OptionMouse Only OptionNarrated Game MenusPlayable without Timed InputTouch Only OptionSteam CloudRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Luck be a Landlord earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Luck be a Landlord's total gross revenue on Steam at approximately $2,995,428.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,932,534
  • Calibrated midpoint (x31): $2,995,428
  • Optimistic estimate (x60): $5,797,602

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Luck be a Landlord sold on Steam?

With 10,630 Steam reviews and a 93% positive rating, we estimate Luck be a Landlord has sold between 212,600 and 637,800 copies, with a best estimate of 329,530.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does TrampolineTales earn from Luck be a Landlord?

After Steam's tiered platform fee of effectively 30.0%, TrampolineTales keeps an estimated $2,096,799 from Luck be a Landlord's gross revenue of $2,995,428.

Here's the breakdown:

  • Gross Revenue: $2,995,428
  • Steam's Fee (30.0%): -$898,628
  • Developer Revenue: $2,096,799

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Luck be a Landlord?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Luck be a Landlord, with an estimated gross revenue of $2,995,428, this results in an effective rate of 30.0%. Steam keeps approximately $898,628 and TrampolineTales receives $2,096,799.

How accurate are these revenue estimates for Luck be a Landlord?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,932,534 to $5,797,602) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would Luck be a Landlord earn on Epic Games Store instead?

If Luck be a Landlord generated the same gross revenue on the Epic Games Store, TrampolineTales would keep approximately $2,755,976 - that's $659,177 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $239,451. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,096,799.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Luck be a Landlord?

According to SteamSpy data, players spend an average of 14.8 hours in Luck be a Landlord, with a median playtime of 8.4 hours. This indicates solid player engagement.