河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) Steam key art
河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) cover art

Steam revenue analysis

河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) Steam Revenue & Sales Estimates

香港商河洛互動娛樂股份有限公司 · 香港商河洛互動娛樂股份有限公司, 方块游戏

$5MEst. Gross Revenue

297,696 estimated sales, 82% positive reviews, and $3,486,317.86 potentially retained by the developer after Steam's platform fees.

Action82% Positive$17.99

Revenue Overview

$5M

Gross Revenue

$3.5M

Developer Revenue

297,696

Est. Copies Sold

$5M

Revenue / Year (avg. 1 yr)

$3.6MLow estimate
$5MBest estimate
$10.7MHigh estimate

How the revenue splits

Gross Revenue
$4,980,454
Steam Platform Fee(30.0%)
−$1,494,136
Developer Revenue
$3,486,318

Developer vs. Steam

Developer: 70.0%($3,486,318)Steam: 30.0%($1,494,136)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,494,136
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
10,632Total Reviews
8,718positive (82%)
1,914negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,632 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon), we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $18, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,980,454 in gross revenue into roughly $3,486,318 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$16.73

List price $17.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,980,454

To developer

$3,486,318

To developer: 70.0%

$3,486,318

Platform fee: 30.0%

$1,494,136

Epic Games Store

Gross revenue baseline: $4,980,454

To developer

$4,502,800

To developer: 90.4%

$4,502,800

Platform fee: 9.6%

$477,654

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.6%.

GOG

Gross revenue baseline: $4,980,454

To developer

$3,486,318

To developer: 70.0%

$3,486,318

Platform fee: 30.0%

$1,494,136

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 56% by revenue in Action
56%

Top 56% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) ranks in the top 56% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

70.3h avg29.1h median

70.3h

Average Playtime

29.1h

Median Playtime

14.2h

Recent Activity (2 Weeks)

A median playtime of 29.1h and average of 70.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity20% still active

Game Details

Dataset updated: April 18, 2026

Developer香港商河洛互動娛樂股份有限公司
Publisher香港商河洛互動娛樂股份有限公司, 方块游戏
Release Date
Years on Market1 year
Current Price$17.99
Calibrated Avg. Selling Price$16.73
GenreAction
Peak Players171
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsSteam WorkshopSteam CloudFamily Sharing

More by 香港商河洛互動娛樂股份有限公司

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Frequently Asked Questions

How much has 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) earned on Steam?

Based on our analysis using the Boxleiter method, we estimate 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)'s total gross revenue on Steam at approximately $4,980,454.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,557,467
  • Calibrated midpoint (x28): $4,980,454
  • Optimistic estimate (x60): $10,672,402

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) sold on Steam?

With 10,632 Steam reviews and a 82% positive rating, we estimate 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) has sold between 212,640 and 637,920 copies, with a best estimate of 297,696.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does 香港商河洛互動娛樂股份有限公司 earn from 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)?

After Steam's tiered platform fee of effectively 30.0%, 香港商河洛互動娛樂股份有限公司 keeps an estimated $3,486,318 from 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)'s gross revenue of $4,980,454.

Here's the breakdown:

  • Gross Revenue: $4,980,454
  • Steam's Fee (30.0%): -$1,494,136
  • Developer Revenue: $3,486,318

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon), with an estimated gross revenue of $4,980,454, this results in an effective rate of 30.0%. Steam keeps approximately $1,494,136 and 香港商河洛互動娛樂股份有限公司 receives $3,486,318.

How accurate are these revenue estimates for 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,557,467 to $10,672,402) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $17.

What would 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) earn on Epic Games Store instead?

If 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) generated the same gross revenue on the Epic Games Store, 香港商河洛互動娛樂股份有限公司 would keep approximately $4,502,800 - that's $1,016,482 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $477,654. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,486,318.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)?

According to SteamSpy data, players spend an average of 70.3 hours in 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon), with a median playtime of 29.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.