Last Oasis Steam key art
Last Oasis cover art

Steam revenue analysis

Last Oasis Steam Revenue & Sales Estimates

Donkey Crew · Donkey Crew, Snail Games USA

$18.8MEst. Gross Revenue

674,380 estimated sales, 62% positive reviews, and $13,606,343.65 potentially retained by the developer after Steam's platform fees.

Action62% Positive$29.99

Revenue Overview

$18.8M

Gross Revenue

$13.6M

Developer Revenue

674,380

Est. Copies Sold

$18.8M

Revenue / Year (avg. 1 yr)

$13.4MLow estimate
$18.8MBest estimate
$40.3MHigh estimate

How the revenue splits

Gross Revenue
$18,808,458
Steam Platform Fee(27.7%)
−$5,202,115
Developer Revenue
$13,606,344

Developer vs. Steam

Developer: 72.3%($13,606,344)Steam: 27.7%($5,202,115)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,202,115
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

62%positive
24,085Total Reviews
14,933positive (62%)
9,152negative (38%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    24,085 reviews and a 62% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Last Oasis, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.7%. That turns an estimated $18,808,458 in gross revenue into roughly $13,606,344 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

27.7%

Tiered 30 / 25 / 20%

Revenue estimates for Last Oasis use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $18,808,458

To developer

$13,606,344

To developer: 72.3%

$13,606,344

Platform fee: 27.7%

$5,202,115

Epic Games Store

Gross revenue baseline: $18,808,458

To developer

$16,671,443

To developer: 88.6%

$16,671,443

Platform fee: 11.4%

$2,137,015

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $18,808,458

To developer

$13,165,921

To developer: 70.0%

$13,165,921

Platform fee: 30.0%

$5,642,537

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 22% by revenue in Action
22%

Top 22% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Last Oasis ranks in the top 22% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

100h avg20h median

100h

Average Playtime

20h

Median Playtime

26.6h

Recent Activity (2 Weeks)

A median playtime of 20h and average of 100h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity27% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDonkey Crew
PublisherDonkey Crew, Snail Games USA
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players153
SteamSpy Owners1,000,000 .. 2,000,000

Features

Multi-playerMMOPvPOnline PvPSteam AchievementsPartial Controller SupportFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Last Oasis earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Last Oasis's total gross revenue on Steam at approximately $18,808,458.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $13,434,613
  • Calibrated midpoint (x28): $18,808,458
  • Optimistic estimate (x60): $40,303,839

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Last Oasis sold on Steam?

With 24,085 Steam reviews and a 62% positive rating, we estimate Last Oasis has sold between 481,700 and 1,445,100 copies, with a best estimate of 674,380.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Donkey Crew earn from Last Oasis?

After Steam's tiered platform fee of effectively 27.7%, Donkey Crew keeps an estimated $13,606,344 from Last Oasis's gross revenue of $18,808,458.

Here's the breakdown:

  • Gross Revenue: $18,808,458
  • Steam's Fee (27.7%): -$5,202,115
  • Developer Revenue: $13,606,344

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Last Oasis?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Last Oasis, with an estimated gross revenue of $18,808,458, this results in an effective rate of 27.7%. Steam keeps approximately $5,202,115 and Donkey Crew receives $13,606,344.

How accurate are these revenue estimates for Last Oasis?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($13,434,613 to $40,303,839) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would Last Oasis earn on Epic Games Store instead?

If Last Oasis generated the same gross revenue on the Epic Games Store, Donkey Crew would keep approximately $16,671,443 - that's $3,065,100 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,137,015. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $13,165,921.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Last Oasis?

According to SteamSpy data, players spend an average of 100 hours in Last Oasis, with a median playtime of 20 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.