Bellwright Steam key art
Bellwright cover art

Steam revenue analysis

Bellwright Steam Revenue & Sales Estimates

Donkey Crew

$8.7MEst. Gross Revenue

383,872 estimated sales, 81% positive reviews, and $6,123,910.02 potentially retained by the developer after Steam's platform fees.

Action81% Positive$29.99

Revenue Overview

$8.7M

Gross Revenue

$6.1M

Developer Revenue

383,872

Est. Copies Sold

$4.4M

Revenue / Year (avg. 2 yr)

$5.5MLow estimate
$8.7MBest estimate
$16.4MHigh estimate

How the revenue splits

Gross Revenue
$8,748,443
Steam Platform Fee(30.0%)
−$2,624,533
Developer Revenue
$6,123,910

Developer vs. Steam

Developer: 70.0%($6,123,910)Steam: 30.0%($2,624,533)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,624,533
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
11,996Total Reviews
9,717positive (81%)
2,279negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,996 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Bellwright, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,748,443 in gross revenue into roughly $6,123,910 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$22.79

List price $29.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Bellwright use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,748,443

To developer

$6,123,910

To developer: 70.0%

$6,123,910

Platform fee: 30.0%

$2,624,533

Epic Games Store

Gross revenue baseline: $8,748,443

To developer

$7,818,630

To developer: 89.4%

$7,818,630

Platform fee: 10.6%

$929,813

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,748,443

To developer

$6,123,910

To developer: 70.0%

$6,123,910

Platform fee: 30.0%

$2,624,533

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 39% by revenue in Action
39%

Top 39% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Bellwright ranks in the top 39% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

40.8h avg11.7h median

40.8h

Average Playtime

11.7h

Median Playtime

9.4h

Recent Activity (2 Weeks)

A median playtime of 11.7h and average of 40.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity23% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDonkey Crew
PublisherDonkey Crew
Release DateApril 22, 2024
Years on Market2 years
Current Price$29.99
Calibrated Avg. Selling Price$22.79
GenreAction
Peak Players1,252
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundPartial Controller SupportSteam CloudHDR availableFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Bellwright earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Bellwright's total gross revenue on Steam at approximately $8,748,443.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,467,777
  • Calibrated midpoint (x32): $8,748,443
  • Optimistic estimate (x60): $16,403,330

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Bellwright sold on Steam?

With 11,996 Steam reviews and a 81% positive rating, we estimate Bellwright has sold between 239,920 and 719,760 copies, with a best estimate of 383,872.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Donkey Crew earn from Bellwright?

After Steam's tiered platform fee of effectively 30.0%, Donkey Crew keeps an estimated $6,123,910 from Bellwright's gross revenue of $8,748,443.

Here's the breakdown:

  • Gross Revenue: $8,748,443
  • Steam's Fee (30.0%): -$2,624,533
  • Developer Revenue: $6,123,910

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Bellwright?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Bellwright, with an estimated gross revenue of $8,748,443, this results in an effective rate of 30.0%. Steam keeps approximately $2,624,533 and Donkey Crew receives $6,123,910.

How accurate are these revenue estimates for Bellwright?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,467,777 to $16,403,330) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $23.

What would Bellwright earn on Epic Games Store instead?

If Bellwright generated the same gross revenue on the Epic Games Store, Donkey Crew would keep approximately $7,818,630 - that's $1,694,720 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $929,813. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,123,910.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Bellwright?

According to SteamSpy data, players spend an average of 40.8 hours in Bellwright, with a median playtime of 11.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.