Find Love or Die Trying Steam key art
Find Love or Die Trying cover art

Steam revenue analysis

Find Love or Die Trying Steam Revenue & Sales Estimates

Sunseeker Games

$1.6MEst. Gross Revenue

360,210 estimated sales, 97% positive reviews, and $1,144,747.38 potentially retained by the developer after Steam's platform fees.

Action97% Positive$4.99

Revenue Overview

$1.6M

Gross Revenue

$1.1M

Developer Revenue

360,210

Est. Copies Sold

$1.6M

Revenue / Year (avg. 1 yr)

$1.1MLow estimate
$1.6MBest estimate
$3.3MHigh estimate

How the revenue splits

Gross Revenue
$1,635,353
Steam Platform Fee(30.0%)
−$490,606
Developer Revenue
$1,144,747

Developer vs. Steam

Developer: 70.0%($1,144,747)Steam: 30.0%($490,606)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$490,606
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
12,007Total Reviews
11,647positive (97%)
360negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    12,007 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Find Love or Die Trying, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,635,353 in gross revenue into roughly $1,144,747 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.54

List price $4.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Find Love or Die Trying use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,635,353

To developer

$1,144,747

To developer: 70.0%

$1,144,747

Platform fee: 30.0%

$490,606

Epic Games Store

Gross revenue baseline: $1,635,353

To developer

$1,559,111

To developer: 95.3%

$1,559,111

Platform fee: 4.7%

$76,242

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 4.7%.

GOG

Gross revenue baseline: $1,635,353

To developer

$1,144,747

To developer: 70.0%

$1,144,747

Platform fee: 30.0%

$490,606

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 90% by revenue in Action
90%

Top 90% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Find Love or Die Trying ranks in the top 90% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.6h avg1.8h median

2.6h

Average Playtime

1.8h

Median Playtime

Find Love or Die Trying keeps players engaged for an average of 2.6 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperSunseeker Games
PublisherSunseeker Games
Release Date
Years on Market1 year
Current Price$4.99
Calibrated Avg. Selling Price$4.54
GenreAction
Peak Players6
SteamSpy Owners200,000 .. 500,000

Features

Single-playerFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Find Love or Die Trying earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Find Love or Die Trying's total gross revenue on Steam at approximately $1,635,353.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,090,236
  • Calibrated midpoint (x30): $1,635,353
  • Optimistic estimate (x60): $3,270,707

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Find Love or Die Trying sold on Steam?

With 12,007 Steam reviews and a 97% positive rating, we estimate Find Love or Die Trying has sold between 240,140 and 720,420 copies, with a best estimate of 360,210.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Sunseeker Games earn from Find Love or Die Trying?

After Steam's tiered platform fee of effectively 30.0%, Sunseeker Games keeps an estimated $1,144,747 from Find Love or Die Trying's gross revenue of $1,635,353.

Here's the breakdown:

  • Gross Revenue: $1,635,353
  • Steam's Fee (30.0%): -$490,606
  • Developer Revenue: $1,144,747

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Find Love or Die Trying?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Find Love or Die Trying, with an estimated gross revenue of $1,635,353, this results in an effective rate of 30.0%. Steam keeps approximately $490,606 and Sunseeker Games receives $1,144,747.

How accurate are these revenue estimates for Find Love or Die Trying?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,090,236 to $3,270,707) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $5.

What would Find Love or Die Trying earn on Epic Games Store instead?

If Find Love or Die Trying generated the same gross revenue on the Epic Games Store, Sunseeker Games would keep approximately $1,559,111 - that's $414,364 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $76,242. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,144,747.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Find Love or Die Trying?

According to SteamSpy data, players spend an average of 2.6 hours in Find Love or Die Trying, with a median playtime of 1.8 hours. This indicates solid player engagement.