Ken Follett's The Pillars of the Earth Steam key art
Ken Follett's The Pillars of the Earth cover art

Steam revenue analysis

Ken Follett's The Pillars of the Earth Steam Revenue & Sales Estimates

Daedalic Entertainment

$3.7MEst. Gross Revenue

198,212 estimated sales, 93% positive reviews, and $2,579,332.76 potentially retained by the developer after Steam's platform fees.

Action93% Positive$19.99

Revenue Overview

$3.7M

Gross Revenue

$2.6M

Developer Revenue

198,212

Est. Copies Sold

$3.7M

Revenue / Year (avg. 1 yr)

$2.6MLow estimate
$3.7MBest estimate
$7.9MHigh estimate

How the revenue splits

Gross Revenue
$3,684,761
Steam Platform Fee(30.0%)
−$1,105,428
Developer Revenue
$2,579,333

Developer vs. Steam

Developer: 70.0%($2,579,333)Steam: 30.0%($1,105,428)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,105,428
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
7,079Total Reviews
6,583positive (93%)
496negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,079 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Ken Follett's The Pillars of the Earth, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,684,761 in gross revenue into roughly $2,579,333 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Ken Follett's The Pillars of the Earth use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,684,761

To developer

$2,579,333

To developer: 70.0%

$2,579,333

Platform fee: 30.0%

$1,105,428

Epic Games Store

Gross revenue baseline: $3,684,761

To developer

$3,362,590

To developer: 91.3%

$3,362,590

Platform fee: 8.7%

$322,171

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.7%.

GOG

Gross revenue baseline: $3,684,761

To developer

$2,579,333

To developer: 70.0%

$2,579,333

Platform fee: 30.0%

$1,105,428

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 66% by revenue in Action
66%

Top 66% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Ken Follett's The Pillars of the Earth ranks in the top 66% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.4h avg2.2h median

5.4h

Average Playtime

2.2h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 2.2h and average of 5.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDaedalic Entertainment
PublisherDaedalic Entertainment
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players11
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Ken Follett's The Pillars of the Earth earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Ken Follett's The Pillars of the Earth's total gross revenue on Steam at approximately $3,684,761.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,631,972
  • Calibrated midpoint (x28): $3,684,761
  • Optimistic estimate (x60): $7,895,917

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Ken Follett's The Pillars of the Earth sold on Steam?

With 7,079 Steam reviews and a 93% positive rating, we estimate Ken Follett's The Pillars of the Earth has sold between 141,580 and 424,740 copies, with a best estimate of 198,212.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Daedalic Entertainment earn from Ken Follett's The Pillars of the Earth?

After Steam's tiered platform fee of effectively 30.0%, Daedalic Entertainment keeps an estimated $2,579,333 from Ken Follett's The Pillars of the Earth's gross revenue of $3,684,761.

Here's the breakdown:

  • Gross Revenue: $3,684,761
  • Steam's Fee (30.0%): -$1,105,428
  • Developer Revenue: $2,579,333

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Ken Follett's The Pillars of the Earth?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Ken Follett's The Pillars of the Earth, with an estimated gross revenue of $3,684,761, this results in an effective rate of 30.0%. Steam keeps approximately $1,105,428 and Daedalic Entertainment receives $2,579,333.

How accurate are these revenue estimates for Ken Follett's The Pillars of the Earth?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,631,972 to $7,895,917) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Ken Follett's The Pillars of the Earth earn on Epic Games Store instead?

If Ken Follett's The Pillars of the Earth generated the same gross revenue on the Epic Games Store, Daedalic Entertainment would keep approximately $3,362,590 - that's $783,257 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $322,171. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,579,333.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Ken Follett's The Pillars of the Earth?

According to SteamSpy data, players spend an average of 5.4 hours in Ken Follett's The Pillars of the Earth, with a median playtime of 2.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.