Deponia: The Complete Journey Steam key art
Deponia: The Complete Journey cover art

Steam revenue analysis

Deponia: The Complete Journey Steam Revenue & Sales Estimates

Daedalic Entertainment

$5.1MEst. Gross Revenue

183,232 estimated sales, 86% positive reviews, and $3,577,238.34 potentially retained by the developer after Steam's platform fees.

Action86% Positive$2.99

Revenue Overview

$5.1M

Gross Revenue

$3.6M

Developer Revenue

183,232

Est. Copies Sold

$5.1M

Revenue / Year (avg. 1 yr)

$3.7MLow estimate
$5.1MBest estimate
$11MHigh estimate

How the revenue splits

Gross Revenue
$5,110,340
Steam Platform Fee(30.0%)
−$1,533,102
Developer Revenue
$3,577,238

Developer vs. Steam

Developer: 70.0%($3,577,238)Steam: 30.0%($1,533,102)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,533,102
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
6,544Total Reviews
5,628positive (86%)
916negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,544 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Deponia: The Complete Journey, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,110,340 in gross revenue into roughly $3,577,238 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $2.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Deponia: The Complete Journey use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,110,340

To developer

$3,577,238

To developer: 70.0%

$3,577,238

Platform fee: 30.0%

$1,533,102

Epic Games Store

Gross revenue baseline: $5,110,340

To developer

$4,617,100

To developer: 90.3%

$4,617,100

Platform fee: 9.7%

$493,241

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.7%.

GOG

Gross revenue baseline: $5,110,340

To developer

$3,577,238

To developer: 70.0%

$3,577,238

Platform fee: 30.0%

$1,533,102

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 55% by revenue in Action
55%

Top 55% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Deponia: The Complete Journey ranks in the top 55% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.6h avg3.5h median

7.6h

Average Playtime

3.5h

Median Playtime

A median playtime of 3.5h and average of 7.6h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperDaedalic Entertainment
PublisherDaedalic Entertainment
Release Date
Years on Market1 year
Current Price$2.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players31
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudCommentary availableRemote Play on PhoneRemote Play on TabletFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Deponia: The Complete Journey earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Deponia: The Complete Journey's total gross revenue on Steam at approximately $5,110,340.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,650,243
  • Calibrated midpoint (x28): $5,110,340
  • Optimistic estimate (x60): $10,950,730

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Deponia: The Complete Journey sold on Steam?

With 6,544 Steam reviews and a 86% positive rating, we estimate Deponia: The Complete Journey has sold between 130,880 and 392,640 copies, with a best estimate of 183,232.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Daedalic Entertainment earn from Deponia: The Complete Journey?

After Steam's tiered platform fee of effectively 30.0%, Daedalic Entertainment keeps an estimated $3,577,238 from Deponia: The Complete Journey's gross revenue of $5,110,340.

Here's the breakdown:

  • Gross Revenue: $5,110,340
  • Steam's Fee (30.0%): -$1,533,102
  • Developer Revenue: $3,577,238

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Deponia: The Complete Journey?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Deponia: The Complete Journey, with an estimated gross revenue of $5,110,340, this results in an effective rate of 30.0%. Steam keeps approximately $1,533,102 and Daedalic Entertainment receives $3,577,238.

How accurate are these revenue estimates for Deponia: The Complete Journey?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,650,243 to $10,950,730) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would Deponia: The Complete Journey earn on Epic Games Store instead?

If Deponia: The Complete Journey generated the same gross revenue on the Epic Games Store, Daedalic Entertainment would keep approximately $4,617,100 - that's $1,039,861 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $493,241. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,577,238.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Deponia: The Complete Journey?

According to SteamSpy data, players spend an average of 7.6 hours in Deponia: The Complete Journey, with a median playtime of 3.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.