Gloomwood Steam key art
Gloomwood cover art

Steam revenue analysis

Gloomwood Steam Revenue & Sales Estimates

Dillon Rogers, David Szymanski, Nate Berens, Thomas Porta · New Blood Interactive

$3.3MEst. Gross Revenue

176,553 estimated sales, 95% positive reviews, and $2,297,484.19 potentially retained by the developer after Steam's platform fees.

Action95% Positive$14.99

Revenue Overview

$3.3M

Gross Revenue

$2.3M

Developer Revenue

176,553

Est. Copies Sold

$3.3M

Revenue / Year (avg. 1 yr)

$2.4MLow estimate
$3.3MBest estimate
$7.3MHigh estimate

How the revenue splits

Gross Revenue
$3,282,120
Steam Platform Fee(30.0%)
−$984,636
Developer Revenue
$2,297,484

Developer vs. Steam

Developer: 70.0%($2,297,484)Steam: 30.0%($984,636)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$984,636
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
6,539Total Reviews
6,212positive (95%)
327negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,539 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Gloomwood, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,282,120 in gross revenue into roughly $2,297,484 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $14.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Gloomwood use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,282,120

To developer

$2,297,484

To developer: 70.0%

$2,297,484

Platform fee: 30.0%

$984,636

Epic Games Store

Gross revenue baseline: $3,282,120

To developer

$3,008,266

To developer: 91.7%

$3,008,266

Platform fee: 8.3%

$273,854

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.3%.

GOG

Gross revenue baseline: $3,282,120

To developer

$2,297,484

To developer: 70.0%

$2,297,484

Platform fee: 30.0%

$984,636

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 70% by revenue in Action
70%

Top 70% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Gloomwood ranks in the top 70% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.9h avg4.2h median

7.9h

Average Playtime

4.2h

Median Playtime

2.1h

Recent Activity (2 Weeks)

Gloomwood keeps players engaged for an average of 7.9 hours – solid engagement for a action game.

Current Activity27% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDillon Rogers, David Szymanski, Nate Berens, Thomas Porta
PublisherNew Blood Interactive
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players39
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Gloomwood earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Gloomwood's total gross revenue on Steam at approximately $3,282,120.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,431,200
  • Calibrated midpoint (x27): $3,282,120
  • Optimistic estimate (x60): $7,293,601

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Gloomwood sold on Steam?

With 6,539 Steam reviews and a 95% positive rating, we estimate Gloomwood has sold between 130,780 and 392,340 copies, with a best estimate of 176,553.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Dillon Rogers, David Szymanski, Nate Berens, Thomas Porta earn from Gloomwood?

After Steam's tiered platform fee of effectively 30.0%, Dillon Rogers, David Szymanski, Nate Berens, Thomas Porta keeps an estimated $2,297,484 from Gloomwood's gross revenue of $3,282,120.

Here's the breakdown:

  • Gross Revenue: $3,282,120
  • Steam's Fee (30.0%): -$984,636
  • Developer Revenue: $2,297,484

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Gloomwood?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Gloomwood, with an estimated gross revenue of $3,282,120, this results in an effective rate of 30.0%. Steam keeps approximately $984,636 and Dillon Rogers, David Szymanski, Nate Berens, Thomas Porta receives $2,297,484.

How accurate are these revenue estimates for Gloomwood?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,431,200 to $7,293,601) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $19.

What would Gloomwood earn on Epic Games Store instead?

If Gloomwood generated the same gross revenue on the Epic Games Store, Dillon Rogers, David Szymanski, Nate Berens, Thomas Porta would keep approximately $3,008,266 - that's $710,782 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $273,854. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,297,484.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Gloomwood?

According to SteamSpy data, players spend an average of 7.9 hours in Gloomwood, with a median playtime of 4.2 hours. This indicates solid player engagement.