Blood Fresh Supply Steam key art
Blood Fresh Supply cover art

Steam revenue analysis

Blood Fresh Supply Steam Revenue & Sales Estimates

Nightdive Studios, Monolith Productions · Atari

$1.9MEst. Gross Revenue

212,400 estimated sales, 96% positive reviews, and $1,351,501.20 potentially retained by the developer after Steam's platform fees.

Action96% Positive$9.99

Revenue Overview

$1.9M

Gross Revenue

$1.4M

Developer Revenue

212,400

Est. Copies Sold

$1.9M

Revenue / Year (avg. 1 yr)

$1.3MLow estimate
$1.9MBest estimate
$3.9MHigh estimate

How the revenue splits

Gross Revenue
$1,930,716
Steam Platform Fee(30.0%)
−$579,215
Developer Revenue
$1,351,501

Developer vs. Steam

Developer: 70.0%($1,351,501)Steam: 30.0%($579,215)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$579,215
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
7,080Total Reviews
6,797positive (96%)
283negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,080 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Blood Fresh Supply, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,930,716 in gross revenue into roughly $1,351,501 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Blood Fresh Supply use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,930,716

To developer

$1,351,501

To developer: 70.0%

$1,351,501

Platform fee: 30.0%

$579,215

Epic Games Store

Gross revenue baseline: $1,930,716

To developer

$1,819,030

To developer: 94.2%

$1,819,030

Platform fee: 5.8%

$111,686

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.8%.

GOG

Gross revenue baseline: $1,930,716

To developer

$1,351,501

To developer: 70.0%

$1,351,501

Platform fee: 30.0%

$579,215

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 87% by revenue in Action
87%

Top 87% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Blood Fresh Supply ranks in the top 87% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.9h avg3.7h median

11.9h

Average Playtime

3.7h

Median Playtime

A median playtime of 3.7h and average of 11.9h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperNightdive Studios, Monolith Productions
PublisherAtari
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players40
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Blood Fresh Supply earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Blood Fresh Supply's total gross revenue on Steam at approximately $1,930,716.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,287,144
  • Calibrated midpoint (x30): $1,930,716
  • Optimistic estimate (x60): $3,861,432

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Blood Fresh Supply sold on Steam?

With 7,080 Steam reviews and a 96% positive rating, we estimate Blood Fresh Supply has sold between 141,600 and 424,800 copies, with a best estimate of 212,400.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Nightdive Studios, Monolith Productions earn from Blood Fresh Supply?

After Steam's tiered platform fee of effectively 30.0%, Nightdive Studios, Monolith Productions keeps an estimated $1,351,501 from Blood Fresh Supply's gross revenue of $1,930,716.

Here's the breakdown:

  • Gross Revenue: $1,930,716
  • Steam's Fee (30.0%): -$579,215
  • Developer Revenue: $1,351,501

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Blood Fresh Supply?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Blood Fresh Supply, with an estimated gross revenue of $1,930,716, this results in an effective rate of 30.0%. Steam keeps approximately $579,215 and Nightdive Studios, Monolith Productions receives $1,351,501.

How accurate are these revenue estimates for Blood Fresh Supply?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,287,144 to $3,861,432) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $9.

What would Blood Fresh Supply earn on Epic Games Store instead?

If Blood Fresh Supply generated the same gross revenue on the Epic Games Store, Nightdive Studios, Monolith Productions would keep approximately $1,819,030 - that's $467,529 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $111,686. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,351,501.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Blood Fresh Supply?

According to SteamSpy data, players spend an average of 11.9 hours in Blood Fresh Supply, with a median playtime of 3.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.