Journey To The Savage Planet Steam key art
Journey To The Savage Planet cover art

Steam revenue analysis

Journey To The Savage Planet Steam Revenue & Sales Estimates

Typhoon · 505 Games

$4.9MEst. Gross Revenue

174,076 estimated sales, 87% positive reviews, and $3,398,485.75 potentially retained by the developer after Steam's platform fees.

Action87% Positive$29.99MC 76

Revenue Overview

$4.9M

Gross Revenue

$3.4M

Developer Revenue

174,076

Est. Copies Sold

$4.9M

Revenue / Year (avg. 1 yr)

$3.5MLow estimate
$4.9MBest estimate
$10.4MHigh estimate

How the revenue splits

Gross Revenue
$4,854,980
Steam Platform Fee(30.0%)
−$1,456,494
Developer Revenue
$3,398,486

Developer vs. Steam

Developer: 70.0%($3,398,486)Steam: 30.0%($1,456,494)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,456,494
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
6,217Total Reviews
5,409positive (87%)
808negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,217 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Journey To The Savage Planet, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,854,980 in gross revenue into roughly $3,398,486 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Journey To The Savage Planet use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,854,980

To developer

$3,398,486

To developer: 70.0%

$3,398,486

Platform fee: 30.0%

$1,456,494

Epic Games Store

Gross revenue baseline: $4,854,980

To developer

$4,392,382

To developer: 90.5%

$4,392,382

Platform fee: 9.5%

$462,598

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.5%.

GOG

Gross revenue baseline: $4,854,980

To developer

$3,398,486

To developer: 70.0%

$3,398,486

Platform fee: 30.0%

$1,456,494

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 57% by revenue in Action
57%

Top 57% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Journey To The Savage Planet ranks in the top 57% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

8.9h avg4.7h median

8.9h

Average Playtime

4.7h

Median Playtime

Journey To The Savage Planet keeps players engaged for an average of 8.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperTyphoon
Publisher505 Games
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players72
SteamSpy Owners200,000 .. 500,000

Features

Single-playerMulti-playerCo-opOnline Co-opFull controller supportFamily Sharing

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Frequently Asked Questions

How much has Journey To The Savage Planet earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Journey To The Savage Planet's total gross revenue on Steam at approximately $4,854,980.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,467,843
  • Calibrated midpoint (x28): $4,854,980
  • Optimistic estimate (x60): $10,403,528

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Journey To The Savage Planet sold on Steam?

With 6,217 Steam reviews and a 87% positive rating, we estimate Journey To The Savage Planet has sold between 124,340 and 373,020 copies, with a best estimate of 174,076.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Typhoon earn from Journey To The Savage Planet?

After Steam's tiered platform fee of effectively 30.0%, Typhoon keeps an estimated $3,398,486 from Journey To The Savage Planet's gross revenue of $4,854,980.

Here's the breakdown:

  • Gross Revenue: $4,854,980
  • Steam's Fee (30.0%): -$1,456,494
  • Developer Revenue: $3,398,486

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Journey To The Savage Planet?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Journey To The Savage Planet, with an estimated gross revenue of $4,854,980, this results in an effective rate of 30.0%. Steam keeps approximately $1,456,494 and Typhoon receives $3,398,486.

How accurate are these revenue estimates for Journey To The Savage Planet?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,467,843 to $10,403,528) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would Journey To The Savage Planet earn on Epic Games Store instead?

If Journey To The Savage Planet generated the same gross revenue on the Epic Games Store, Typhoon would keep approximately $4,392,382 - that's $993,896 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $462,598. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,398,486.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Journey To The Savage Planet?

According to SteamSpy data, players spend an average of 8.9 hours in Journey To The Savage Planet, with a median playtime of 4.7 hours. This indicates solid player engagement.

What is Journey To The Savage Planet's Metacritic score?

Journey To The Savage Planet has a Metacritic score of 76/100, which is considered "generally favorable" by critics. The Steam community rates the game 87% positive based on 6,217 user reviews.