Jazzpunk: Director's Cut Steam key art
Jazzpunk: Director's Cut cover art

Steam revenue analysis

Jazzpunk: Director's Cut Steam Revenue & Sales Estimates

Necrophone Games

$2MEst. Gross Revenue

283,753 estimated sales, 93% positive reviews, and $1,370,526.99 potentially retained by the developer after Steam's platform fees.

Adventure93% Positive$14.99

Revenue Overview

$2M

Gross Revenue

$1.4M

Developer Revenue

283,753

Est. Copies Sold

$163.2K

Revenue / Year (avg. 12 yr)

$1.1MLow estimate
$2MBest estimate
$3.2MHigh estimate

How the revenue splits

Gross Revenue
$1,957,896
Steam Platform Fee(30.0%)
−$587,369
Developer Revenue
$1,370,527

Developer vs. Steam

Developer: 70.0%($1,370,527)Steam: 30.0%($587,369)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$587,369
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
7,669Total Reviews
7,132positive (93%)
537negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,669 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Jazzpunk: Director's Cut, we use a midpoint multiplier of ×37 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,957,896 in gross revenue into roughly $1,370,527 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.90

List price $14.99

Boxleiter multiplier

×37

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Jazzpunk: Director's Cut use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x37 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,957,896

To developer

$1,370,527

To developer: 70.0%

$1,370,527

Platform fee: 30.0%

$587,369

Epic Games Store

Gross revenue baseline: $1,957,896

To developer

$1,842,948

To developer: 94.1%

$1,842,948

Platform fee: 5.9%

$114,947

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.9%.

GOG

Gross revenue baseline: $1,957,896

To developer

$1,370,527

To developer: 70.0%

$1,370,527

Platform fee: 30.0%

$587,369

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 85% by revenue in Adventure
85%

Top 85% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Jazzpunk: Director's Cut ranks in the top 85% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.2h avg2.8h median

3.2h

Average Playtime

2.8h

Median Playtime

Jazzpunk: Director's Cut keeps players engaged for an average of 3.2 hours – solid engagement for a adventure game.

Game Details

Dataset updated: April 18, 2026

DeveloperNecrophone Games
PublisherNecrophone Games
Release DateFebruary 6, 2014
Years on Market12 years
Current Price$14.99
Calibrated Avg. Selling Price$6.90
GenreAdventure
Peak Players4
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Jazzpunk: Director's Cut earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Jazzpunk: Director's Cut's total gross revenue on Steam at approximately $1,957,896.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,058,322
  • Calibrated midpoint (x37): $1,957,896
  • Optimistic estimate (x60): $3,174,966

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Jazzpunk: Director's Cut sold on Steam?

With 7,669 Steam reviews and a 93% positive rating, we estimate Jazzpunk: Director's Cut has sold between 153,380 and 460,140 copies, with a best estimate of 283,753.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x37 that adjusts for the title's age, price tier, genre, and review profile.

How much does Necrophone Games earn from Jazzpunk: Director's Cut?

After Steam's tiered platform fee of effectively 30.0%, Necrophone Games keeps an estimated $1,370,527 from Jazzpunk: Director's Cut's gross revenue of $1,957,896.

Here's the breakdown:

  • Gross Revenue: $1,957,896
  • Steam's Fee (30.0%): -$587,369
  • Developer Revenue: $1,370,527

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Jazzpunk: Director's Cut?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Jazzpunk: Director's Cut, with an estimated gross revenue of $1,957,896, this results in an effective rate of 30.0%. Steam keeps approximately $587,369 and Necrophone Games receives $1,370,527.

How accurate are these revenue estimates for Jazzpunk: Director's Cut?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,058,322 to $3,174,966) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x37) and a calibrated ASP of $7.

What would Jazzpunk: Director's Cut earn on Epic Games Store instead?

If Jazzpunk: Director's Cut generated the same gross revenue on the Epic Games Store, Necrophone Games would keep approximately $1,842,948 - that's $472,421 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $114,947. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,370,527.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Jazzpunk: Director's Cut?

According to SteamSpy data, players spend an average of 3.2 hours in Jazzpunk: Director's Cut, with a median playtime of 2.8 hours. This indicates solid player engagement.