Dragon Cliff Steam key art
Dragon Cliff cover art

Steam revenue analysis

Dragon Cliff Steam Revenue & Sales Estimates

Meta Interaction

$1.5MEst. Gross Revenue

273,840 estimated sales, 89% positive reviews, and $1,033,198.32 potentially retained by the developer after Steam's platform fees.

Adventure89% Positive$9.99

Revenue Overview

$1.5M

Gross Revenue

$1M

Developer Revenue

273,840

Est. Copies Sold

$184.5K

Revenue / Year (avg. 8 yr)

$843.4KLow estimate
$1.5MBest estimate
$2.5MHigh estimate

How the revenue splits

Gross Revenue
$1,475,998
Steam Platform Fee(30.0%)
−$442,799
Developer Revenue
$1,033,198

Developer vs. Steam

Developer: 70.0%($1,033,198)Steam: 30.0%($442,799)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$442,799
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
7,824Total Reviews
6,963positive (89%)
861negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,824 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Dragon Cliff, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,475,998 in gross revenue into roughly $1,033,198 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$5.39

List price $9.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Dragon Cliff use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,475,998

To developer

$1,033,198

To developer: 70.0%

$1,033,198

Platform fee: 30.0%

$442,799

Epic Games Store

Gross revenue baseline: $1,475,998

To developer

$1,418,878

To developer: 96.1%

$1,418,878

Platform fee: 3.9%

$57,120

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 3.9%.

GOG

Gross revenue baseline: $1,475,998

To developer

$1,033,198

To developer: 70.0%

$1,033,198

Platform fee: 30.0%

$442,799

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 90% by revenue in Adventure
90%

Top 90% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Dragon Cliff ranks in the top 90% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

60.6h avg24.3h median

60.6h

Average Playtime

24.3h

Median Playtime

A median playtime of 24.3h and average of 60.6h suggest a dedicated core community playing this adventure game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperMeta Interaction
PublisherMeta Interaction
Release DateMay 10, 2018
Years on Market8 years
Current Price$9.99
Calibrated Avg. Selling Price$5.39
GenreAdventure
Peak Players216
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Dragon Cliff earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Dragon Cliff's total gross revenue on Steam at approximately $1,475,998.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $843,427
  • Calibrated midpoint (x35): $1,475,998
  • Optimistic estimate (x60): $2,530,282

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Dragon Cliff sold on Steam?

With 7,824 Steam reviews and a 89% positive rating, we estimate Dragon Cliff has sold between 156,480 and 469,440 copies, with a best estimate of 273,840.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Meta Interaction earn from Dragon Cliff?

After Steam's tiered platform fee of effectively 30.0%, Meta Interaction keeps an estimated $1,033,198 from Dragon Cliff's gross revenue of $1,475,998.

Here's the breakdown:

  • Gross Revenue: $1,475,998
  • Steam's Fee (30.0%): -$442,799
  • Developer Revenue: $1,033,198

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Dragon Cliff?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Dragon Cliff, with an estimated gross revenue of $1,475,998, this results in an effective rate of 30.0%. Steam keeps approximately $442,799 and Meta Interaction receives $1,033,198.

How accurate are these revenue estimates for Dragon Cliff?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($843,427 to $2,530,282) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $5.

What would Dragon Cliff earn on Epic Games Store instead?

If Dragon Cliff generated the same gross revenue on the Epic Games Store, Meta Interaction would keep approximately $1,418,878 - that's $385,680 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $57,120. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,033,198.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Dragon Cliff?

According to SteamSpy data, players spend an average of 60.6 hours in Dragon Cliff, with a median playtime of 24.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.