Reigns Steam key art
Reigns cover art

Steam revenue analysis

Reigns Steam Revenue & Sales Estimates

Nerial · Devolver Digital

$446.2KEst. Gross Revenue

277,165 estimated sales, 87% positive reviews, and $312,364.96 potentially retained by the developer after Steam's platform fees.

Adventure87% Positive$2.99

Revenue Overview

$446.2K

Gross Revenue

$312.4K

Developer Revenue

277,165

Est. Copies Sold

$44.6K

Revenue / Year (avg. 10 yr)

$255KLow estimate
$446.2KBest estimate
$765KHigh estimate

How the revenue splits

Gross Revenue
$446,236
Steam Platform Fee(30.0%)
−$133,871
Developer Revenue
$312,365

Developer vs. Steam

Developer: 70.0%($312,365)Steam: 30.0%($133,871)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$133,871
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
7,919Total Reviews
6,890positive (87%)
1,029negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,919 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Reigns, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $2 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $446,236 in gross revenue into roughly $312,365 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$1.61

List price $2.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Reigns use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $2 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $446,236

To developer

$312,365

To developer: 70.0%

$312,365

Platform fee: 30.0%

$133,871

Epic Games Store

Gross revenue baseline: $446,236

To developer

$446,236

To developer: 100.0%

$446,236

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $446,236

To developer

$312,365

To developer: 70.0%

$312,365

Platform fee: 30.0%

$133,871

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 99% by revenue in Adventure
99%

Top 99% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Reigns ranks in the top 99% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5h avg2.4h median

5h

Average Playtime

2.4h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 2.4h and average of 5h suggest a dedicated core community playing this adventure game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperNerial
PublisherDevolver Digital
Release DateAugust 10, 2016
Years on Market10 years
Current Price$2.99
Calibrated Avg. Selling Price$1.61
GenreAdventure
Peak Players10
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Reigns earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Reigns's total gross revenue on Steam at approximately $446,236.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $254,992
  • Calibrated midpoint (x35): $446,236
  • Optimistic estimate (x60): $764,975

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Reigns sold on Steam?

With 7,919 Steam reviews and a 87% positive rating, we estimate Reigns has sold between 158,380 and 475,140 copies, with a best estimate of 277,165.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Nerial earn from Reigns?

After Steam's tiered platform fee of effectively 30.0%, Nerial keeps an estimated $312,365 from Reigns's gross revenue of $446,236.

Here's the breakdown:

  • Gross Revenue: $446,236
  • Steam's Fee (30.0%): -$133,871
  • Developer Revenue: $312,365

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Reigns?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Reigns, with an estimated gross revenue of $446,236, this results in an effective rate of 30.0%. Steam keeps approximately $133,871 and Nerial receives $312,365.

How accurate are these revenue estimates for Reigns?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($254,992 to $764,975) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $2.

What would Reigns earn on Epic Games Store instead?

If Reigns generated the same gross revenue on the Epic Games Store, Nerial would keep approximately $446,236 - that's $133,871 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $312,365.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Reigns?

According to SteamSpy data, players spend an average of 5 hours in Reigns, with a median playtime of 2.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.