Home Behind 2 Steam key art
Home Behind 2 cover art

Steam revenue analysis

Home Behind 2 Steam Revenue & Sales Estimates

TPP Studio · Spiral Up Games

$3.6MEst. Gross Revenue

194,992 estimated sales, 87% positive reviews, and $2,537,430.90 potentially retained by the developer after Steam's platform fees.

Action87% Positive$19.99

Revenue Overview

$3.6M

Gross Revenue

$2.5M

Developer Revenue

194,992

Est. Copies Sold

$3.6M

Revenue / Year (avg. 1 yr)

$2.6MLow estimate
$3.6MBest estimate
$7.8MHigh estimate

How the revenue splits

Gross Revenue
$3,624,901
Steam Platform Fee(30.0%)
−$1,087,470
Developer Revenue
$2,537,431

Developer vs. Steam

Developer: 70.0%($2,537,431)Steam: 30.0%($1,087,470)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,087,470
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
6,964Total Reviews
6,059positive (87%)
905negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,964 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Home Behind 2, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,624,901 in gross revenue into roughly $2,537,431 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Home Behind 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,624,901

To developer

$2,537,431

To developer: 70.0%

$2,537,431

Platform fee: 30.0%

$1,087,470

Epic Games Store

Gross revenue baseline: $3,624,901

To developer

$3,309,913

To developer: 91.3%

$3,309,913

Platform fee: 8.7%

$314,988

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.7%.

GOG

Gross revenue baseline: $3,624,901

To developer

$2,537,431

To developer: 70.0%

$2,537,431

Platform fee: 30.0%

$1,087,470

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 67% by revenue in Action
67%

Top 67% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Home Behind 2 ranks in the top 67% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

70.5h avg34.5h median

70.5h

Average Playtime

34.5h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 34.5h and average of 70.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTPP Studio
PublisherSpiral Up Games
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players176
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Home Behind 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Home Behind 2's total gross revenue on Steam at approximately $3,624,901.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,589,215
  • Calibrated midpoint (x28): $3,624,901
  • Optimistic estimate (x60): $7,767,646

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Home Behind 2 sold on Steam?

With 6,964 Steam reviews and a 87% positive rating, we estimate Home Behind 2 has sold between 139,280 and 417,840 copies, with a best estimate of 194,992.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does TPP Studio earn from Home Behind 2?

After Steam's tiered platform fee of effectively 30.0%, TPP Studio keeps an estimated $2,537,431 from Home Behind 2's gross revenue of $3,624,901.

Here's the breakdown:

  • Gross Revenue: $3,624,901
  • Steam's Fee (30.0%): -$1,087,470
  • Developer Revenue: $2,537,431

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Home Behind 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Home Behind 2, with an estimated gross revenue of $3,624,901, this results in an effective rate of 30.0%. Steam keeps approximately $1,087,470 and TPP Studio receives $2,537,431.

How accurate are these revenue estimates for Home Behind 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,589,215 to $7,767,646) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Home Behind 2 earn on Epic Games Store instead?

If Home Behind 2 generated the same gross revenue on the Epic Games Store, TPP Studio would keep approximately $3,309,913 - that's $772,482 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $314,988. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,537,431.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Home Behind 2?

According to SteamSpy data, players spend an average of 70.5 hours in Home Behind 2, with a median playtime of 34.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.