Home Behind Steam key art
Home Behind cover art

Steam revenue analysis

Home Behind Steam Revenue & Sales Estimates

TPP Studio

$1MEst. Gross Revenue

184,946 estimated sales, 85% positive reviews, and $705,568.99 potentially retained by the developer after Steam's platform fees.

Action85% Positive$5.99

Revenue Overview

$1M

Gross Revenue

$705.6K

Developer Revenue

184,946

Est. Copies Sold

$1M

Revenue / Year (avg. 1 yr)

$650.3KLow estimate
$1MBest estimate
$2MHigh estimate

How the revenue splits

Gross Revenue
$1,007,956
Steam Platform Fee(30.0%)
−$302,387
Developer Revenue
$705,569

Developer vs. Steam

Developer: 70.0%($705,569)Steam: 30.0%($302,387)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$302,387
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

85%positive
5,966Total Reviews
5,071positive (85%)
895negative (15%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,966 reviews and a 85% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Home Behind, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $6, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,007,956 in gross revenue into roughly $705,569 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$5.45

List price $5.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Home Behind use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,007,956

To developer

$705,569

To developer: 70.0%

$705,569

Platform fee: 30.0%

$302,387

Epic Games Store

Gross revenue baseline: $1,007,956

To developer

$1,007,001

To developer: 99.9%

$1,007,001

Platform fee: 0.1%

$955

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.1%.

GOG

Gross revenue baseline: $1,007,956

To developer

$705,569

To developer: 70.0%

$705,569

Platform fee: 30.0%

$302,387

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 95% by revenue in Action
95%

Top 95% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Home Behind ranks in the top 95% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

17.2h avg9h median

17.2h

Average Playtime

9h

Median Playtime

Home Behind keeps players engaged for an average of 17.2 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperTPP Studio
PublisherTPP Studio
Release Date
Years on Market1 year
Current Price$5.99
Calibrated Avg. Selling Price$5.45
GenreAction
Peak Players12
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has Home Behind earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Home Behind's total gross revenue on Steam at approximately $1,007,956.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $650,294
  • Calibrated midpoint (x31): $1,007,956
  • Optimistic estimate (x60): $1,950,882

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Home Behind sold on Steam?

With 5,966 Steam reviews and a 85% positive rating, we estimate Home Behind has sold between 119,320 and 357,960 copies, with a best estimate of 184,946.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does TPP Studio earn from Home Behind?

After Steam's tiered platform fee of effectively 30.0%, TPP Studio keeps an estimated $705,569 from Home Behind's gross revenue of $1,007,956.

Here's the breakdown:

  • Gross Revenue: $1,007,956
  • Steam's Fee (30.0%): -$302,387
  • Developer Revenue: $705,569

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Home Behind?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Home Behind, with an estimated gross revenue of $1,007,956, this results in an effective rate of 30.0%. Steam keeps approximately $302,387 and TPP Studio receives $705,569.

How accurate are these revenue estimates for Home Behind?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($650,294 to $1,950,882) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $5.

What would Home Behind earn on Epic Games Store instead?

If Home Behind generated the same gross revenue on the Epic Games Store, TPP Studio would keep approximately $1,007,001 - that's $301,432 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $955. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $705,569.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Home Behind?

According to SteamSpy data, players spend an average of 17.2 hours in Home Behind, with a median playtime of 9 hours. This indicates solid player engagement.