Chillquarium Steam key art
Chillquarium cover art

Steam revenue analysis

Chillquarium Steam Revenue & Sales Estimates

Ben Reber

$1.2MEst. Gross Revenue

216,132 estimated sales, 93% positive reviews, and $824,543.58 potentially retained by the developer after Steam's platform fees.

Action93% Positive$5.99

Revenue Overview

$1.2M

Gross Revenue

$824.5K

Developer Revenue

216,132

Est. Copies Sold

$1.2M

Revenue / Year (avg. 1 yr)

$759.9KLow estimate
$1.2MBest estimate
$2.3MHigh estimate

How the revenue splits

Gross Revenue
$1,177,919
Steam Platform Fee(30.0%)
−$353,376
Developer Revenue
$824,544

Developer vs. Steam

Developer: 70.0%($824,544)Steam: 30.0%($353,376)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$353,376
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
6,972Total Reviews
6,484positive (93%)
488negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,972 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Chillquarium, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $6, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,177,919 in gross revenue into roughly $824,544 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$5.45

List price $5.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Chillquarium use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,177,919

To developer

$824,544

To developer: 70.0%

$824,544

Platform fee: 30.0%

$353,376

Epic Games Store

Gross revenue baseline: $1,177,919

To developer

$1,156,569

To developer: 98.2%

$1,156,569

Platform fee: 1.8%

$21,350

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 1.8%.

GOG

Gross revenue baseline: $1,177,919

To developer

$824,544

To developer: 70.0%

$824,544

Platform fee: 30.0%

$353,376

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 94% by revenue in Action
94%

Top 94% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Chillquarium ranks in the top 94% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

25.6h avg13.5h median

25.6h

Average Playtime

13.5h

Median Playtime

0.4h

Recent Activity (2 Weeks)

Chillquarium keeps players engaged for an average of 25.6 hours – solid engagement for a action game.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBen Reber
PublisherBen Reber
Release Date
Years on Market1 year
Current Price$5.99
Calibrated Avg. Selling Price$5.45
GenreAction
Peak Players1,163
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Chillquarium earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Chillquarium's total gross revenue on Steam at approximately $1,177,919.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $759,948
  • Calibrated midpoint (x31): $1,177,919
  • Optimistic estimate (x60): $2,279,844

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Chillquarium sold on Steam?

With 6,972 Steam reviews and a 93% positive rating, we estimate Chillquarium has sold between 139,440 and 418,320 copies, with a best estimate of 216,132.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ben Reber earn from Chillquarium?

After Steam's tiered platform fee of effectively 30.0%, Ben Reber keeps an estimated $824,544 from Chillquarium's gross revenue of $1,177,919.

Here's the breakdown:

  • Gross Revenue: $1,177,919
  • Steam's Fee (30.0%): -$353,376
  • Developer Revenue: $824,544

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Chillquarium?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Chillquarium, with an estimated gross revenue of $1,177,919, this results in an effective rate of 30.0%. Steam keeps approximately $353,376 and Ben Reber receives $824,544.

How accurate are these revenue estimates for Chillquarium?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($759,948 to $2,279,844) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $5.

What would Chillquarium earn on Epic Games Store instead?

If Chillquarium generated the same gross revenue on the Epic Games Store, Ben Reber would keep approximately $1,156,569 - that's $332,025 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $21,350. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $824,544.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Chillquarium?

According to SteamSpy data, players spend an average of 25.6 hours in Chillquarium, with a median playtime of 13.5 hours. This indicates solid player engagement.