Forts Steam key art
Forts cover art

Steam revenue analysis

Forts Steam Revenue & Sales Estimates

EarthWork Games

$8.2MEst. Gross Revenue

602,667 estimated sales, 92% positive reviews, and $5,754,264.52 potentially retained by the developer after Steam's platform fees.

Action92% Positive$14.99MC 74

Revenue Overview

$8.2M

Gross Revenue

$5.8M

Developer Revenue

602,667

Est. Copies Sold

$8.2M

Revenue / Year (avg. 1 yr)

$6.1MLow estimate
$8.2MBest estimate
$18.3MHigh estimate

How the revenue splits

Gross Revenue
$8,220,378
Steam Platform Fee(30.0%)
−$2,466,113
Developer Revenue
$5,754,265

Developer vs. Steam

Developer: 70.0%($5,754,265)Steam: 30.0%($2,466,113)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,466,113
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
22,321Total Reviews
20,535positive (92%)
1,786negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    22,321 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Forts, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,220,378 in gross revenue into roughly $5,754,265 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Forts use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,220,378

To developer

$5,754,265

To developer: 70.0%

$5,754,265

Platform fee: 30.0%

$2,466,113

Epic Games Store

Gross revenue baseline: $8,220,378

To developer

$7,353,933

To developer: 89.5%

$7,353,933

Platform fee: 10.5%

$866,445

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.5%.

GOG

Gross revenue baseline: $8,220,378

To developer

$5,754,265

To developer: 70.0%

$5,754,265

Platform fee: 30.0%

$2,466,113

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 41% by revenue in Action
41%

Top 41% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Forts ranks in the top 41% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

18.2h avg7.1h median

18.2h

Average Playtime

7.1h

Median Playtime

6.7h

Recent Activity (2 Weeks)

A median playtime of 7.1h and average of 18.2h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity37% still active

Game Details

Dataset updated: April 18, 2026

DeveloperEarthWork Games
PublisherEarthWork Games
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players379
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPCo-opOnline Co-opLAN Co-opSteam AchievementsSteam Trading CardsCaptions availableSteam WorkshopSteam CloudSteam LeaderboardsIncludes level editorFamily Sharing

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Frequently Asked Questions

How much has Forts earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Forts's total gross revenue on Steam at approximately $8,220,378.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,089,169
  • Calibrated midpoint (x27): $8,220,378
  • Optimistic estimate (x60): $18,267,506

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Forts sold on Steam?

With 22,321 Steam reviews and a 92% positive rating, we estimate Forts has sold between 446,420 and 1,339,260 copies, with a best estimate of 602,667.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does EarthWork Games earn from Forts?

After Steam's tiered platform fee of effectively 30.0%, EarthWork Games keeps an estimated $5,754,265 from Forts's gross revenue of $8,220,378.

Here's the breakdown:

  • Gross Revenue: $8,220,378
  • Steam's Fee (30.0%): -$2,466,113
  • Developer Revenue: $5,754,265

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Forts?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Forts, with an estimated gross revenue of $8,220,378, this results in an effective rate of 30.0%. Steam keeps approximately $2,466,113 and EarthWork Games receives $5,754,265.

How accurate are these revenue estimates for Forts?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,089,169 to $18,267,506) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $14.

What would Forts earn on Epic Games Store instead?

If Forts generated the same gross revenue on the Epic Games Store, EarthWork Games would keep approximately $7,353,933 - that's $1,599,668 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $866,445. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,754,265.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Forts?

According to SteamSpy data, players spend an average of 18.2 hours in Forts, with a median playtime of 7.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Forts's Metacritic score?

Forts has a Metacritic score of 74/100, which indicates "mixed or average" reviews from critics. The Steam community rates the game 92% positive based on 22,321 user reviews.