FAR: Lone Sails Steam key art
FAR: Lone Sails cover art

Steam revenue analysis

FAR: Lone Sails Steam Revenue & Sales Estimates

Okomotive

$7.9MEst. Gross Revenue

580,190 estimated sales, 95% positive reviews, and $5,539,654.12 potentially retained by the developer after Steam's platform fees.

Action95% Positive$14.99MC 80

Revenue Overview

$7.9M

Gross Revenue

$5.5M

Developer Revenue

580,190

Est. Copies Sold

$7.9M

Revenue / Year (avg. 1 yr)

$6.1MLow estimate
$7.9MBest estimate
$18.3MHigh estimate

How the revenue splits

Gross Revenue
$7,913,792
Steam Platform Fee(30.0%)
−$2,374,137
Developer Revenue
$5,539,654

Developer vs. Steam

Developer: 70.0%($5,539,654)Steam: 30.0%($2,374,137)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,374,137
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
22,315Total Reviews
21,199positive (95%)
1,116negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    22,315 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For FAR: Lone Sails, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,913,792 in gross revenue into roughly $5,539,654 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for FAR: Lone Sails use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,913,792

To developer

$5,539,654

To developer: 70.0%

$5,539,654

Platform fee: 30.0%

$2,374,137

Epic Games Store

Gross revenue baseline: $7,913,792

To developer

$7,084,137

To developer: 89.5%

$7,084,137

Platform fee: 10.5%

$829,655

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.5%.

GOG

Gross revenue baseline: $7,913,792

To developer

$5,539,654

To developer: 70.0%

$5,539,654

Platform fee: 30.0%

$2,374,137

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 42% by revenue in Action
42%

Top 42% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

FAR: Lone Sails ranks in the top 42% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.5h avg2.9h median

3.5h

Average Playtime

2.9h

Median Playtime

0.9h

Recent Activity (2 Weeks)

FAR: Lone Sails keeps players engaged for an average of 3.5 hours – solid engagement for a action game.

Current Activity26% still active

Game Details

Dataset updated: April 18, 2026

DeveloperOkomotive
PublisherOkomotive
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players112
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has FAR: Lone Sails earned on Steam?

Based on our analysis using the Boxleiter method, we estimate FAR: Lone Sails's total gross revenue on Steam at approximately $7,913,792.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,087,532
  • Calibrated midpoint (x26): $7,913,792
  • Optimistic estimate (x60): $18,262,596

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has FAR: Lone Sails sold on Steam?

With 22,315 Steam reviews and a 95% positive rating, we estimate FAR: Lone Sails has sold between 446,300 and 1,338,900 copies, with a best estimate of 580,190.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Okomotive earn from FAR: Lone Sails?

After Steam's tiered platform fee of effectively 30.0%, Okomotive keeps an estimated $5,539,654 from FAR: Lone Sails's gross revenue of $7,913,792.

Here's the breakdown:

  • Gross Revenue: $7,913,792
  • Steam's Fee (30.0%): -$2,374,137
  • Developer Revenue: $5,539,654

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from FAR: Lone Sails?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For FAR: Lone Sails, with an estimated gross revenue of $7,913,792, this results in an effective rate of 30.0%. Steam keeps approximately $2,374,137 and Okomotive receives $5,539,654.

How accurate are these revenue estimates for FAR: Lone Sails?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,087,532 to $18,262,596) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $14.

What would FAR: Lone Sails earn on Epic Games Store instead?

If FAR: Lone Sails generated the same gross revenue on the Epic Games Store, Okomotive would keep approximately $7,084,137 - that's $1,544,482 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $829,655. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,539,654.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in FAR: Lone Sails?

According to SteamSpy data, players spend an average of 3.5 hours in FAR: Lone Sails, with a median playtime of 2.9 hours. This indicates solid player engagement.

What is FAR: Lone Sails's Metacritic score?

FAR: Lone Sails has a Metacritic score of 80/100, which is considered "generally favorable" by critics. The Steam community rates the game 95% positive based on 22,315 user reviews.