eden* Steam key art
eden* cover art

Steam revenue analysis

eden* Steam Revenue & Sales Estimates

minori · MangaGamer, Sunflower Ocean

$2.6MEst. Gross Revenue

134,473 estimated sales, 97% positive reviews, and $1,787,549.59 potentially retained by the developer after Steam's platform fees.

Action97% Positive$19.99

Revenue Overview

$2.6M

Gross Revenue

$1.8M

Developer Revenue

134,473

Est. Copies Sold

$2.6M

Revenue / Year (avg. 1 yr)

$1.8MLow estimate
$2.6MBest estimate
$5.3MHigh estimate

How the revenue splits

Gross Revenue
$2,553,642
Steam Platform Fee(30.0%)
−$766,093
Developer Revenue
$1,787,550

Developer vs. Steam

Developer: 70.0%($1,787,550)Steam: 30.0%($766,093)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$766,093
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
4,637Total Reviews
4,498positive (97%)
139negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,637 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For eden*, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,553,642 in gross revenue into roughly $1,787,550 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.99

List price $19.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for eden* use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,553,642

To developer

$1,787,550

To developer: 70.0%

$1,787,550

Platform fee: 30.0%

$766,093

Epic Games Store

Gross revenue baseline: $2,553,642

To developer

$2,367,205

To developer: 92.7%

$2,367,205

Platform fee: 7.3%

$186,437

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.3%.

GOG

Gross revenue baseline: $2,553,642

To developer

$1,787,550

To developer: 70.0%

$1,787,550

Platform fee: 30.0%

$766,093

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 81% by revenue in Action
81%

Top 81% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

eden* ranks in the top 81% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.8h avg4.1h median

4.8h

Average Playtime

4.1h

Median Playtime

eden* keeps players engaged for an average of 4.8 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

Developerminori
PublisherMangaGamer, Sunflower Ocean
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.99
GenreAction
Peak Players12
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has eden* earned on Steam?

Based on our analysis using the Boxleiter method, we estimate eden*'s total gross revenue on Steam at approximately $2,553,642.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,761,133
  • Calibrated midpoint (x29): $2,553,642
  • Optimistic estimate (x60): $5,283,398

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has eden* sold on Steam?

With 4,637 Steam reviews and a 97% positive rating, we estimate eden* has sold between 92,740 and 278,220 copies, with a best estimate of 134,473.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does minori earn from eden*?

After Steam's tiered platform fee of effectively 30.0%, minori keeps an estimated $1,787,550 from eden*'s gross revenue of $2,553,642.

Here's the breakdown:

  • Gross Revenue: $2,553,642
  • Steam's Fee (30.0%): -$766,093
  • Developer Revenue: $1,787,550

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from eden*?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For eden*, with an estimated gross revenue of $2,553,642, this results in an effective rate of 30.0%. Steam keeps approximately $766,093 and minori receives $1,787,550.

How accurate are these revenue estimates for eden*?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,761,133 to $5,283,398) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $19.

What would eden* earn on Epic Games Store instead?

If eden* generated the same gross revenue on the Epic Games Store, minori would keep approximately $2,367,205 - that's $579,656 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $186,437. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,787,550.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in eden*?

According to SteamSpy data, players spend an average of 4.8 hours in eden*, with a median playtime of 4.1 hours. This indicates solid player engagement.