The Dark Pictures Anthology: The Devil in Me Steam key art
The Dark Pictures Anthology: The Devil in Me cover art

Steam revenue analysis

The Dark Pictures Anthology: The Devil in Me Steam Revenue & Sales Estimates

Supermassive Games · Bandai Namco Entertainment Europe

$5.8MEst. Gross Revenue

153,153 estimated sales, 56% positive reviews, and $4,072,797.73 potentially retained by the developer after Steam's platform fees.

Action56% Positive$39.99

Revenue Overview

$5.8M

Gross Revenue

$4.1M

Developer Revenue

153,153

Est. Copies Sold

$5.8M

Revenue / Year (avg. 1 yr)

$3.5MLow estimate
$5.8MBest estimate
$10.6MHigh estimate

How the revenue splits

Gross Revenue
$5,818,282
Steam Platform Fee(30.0%)
−$1,745,485
Developer Revenue
$4,072,798

Developer vs. Steam

Developer: 70.0%($4,072,798)Steam: 30.0%($1,745,485)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,745,485
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

56%positive
4,641Total Reviews
2,599positive (56%)
2,042negative (44%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,641 reviews and a 56% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Dark Pictures Anthology: The Devil in Me, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,818,282 in gross revenue into roughly $4,072,798 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for The Dark Pictures Anthology: The Devil in Me use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,818,282

To developer

$4,072,798

To developer: 70.0%

$4,072,798

Platform fee: 30.0%

$1,745,485

Epic Games Store

Gross revenue baseline: $5,818,282

To developer

$5,240,089

To developer: 90.1%

$5,240,089

Platform fee: 9.9%

$578,194

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.9%.

GOG

Gross revenue baseline: $5,818,282

To developer

$4,072,798

To developer: 70.0%

$4,072,798

Platform fee: 30.0%

$1,745,485

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 51% by revenue in Action
51%

Top 51% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Dark Pictures Anthology: The Devil in Me ranks in the top 51% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

8.5h avg6.9h median

8.5h

Average Playtime

6.9h

Median Playtime

The Dark Pictures Anthology: The Devil in Me keeps players engaged for an average of 8.5 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperSupermassive Games
PublisherBandai Namco Entertainment Europe
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players38
SteamSpy Owners200,000 .. 500,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has The Dark Pictures Anthology: The Devil in Me earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Dark Pictures Anthology: The Devil in Me's total gross revenue on Steam at approximately $5,818,282.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,526,232
  • Calibrated midpoint (x33): $5,818,282
  • Optimistic estimate (x60): $10,578,695

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Dark Pictures Anthology: The Devil in Me sold on Steam?

With 4,641 Steam reviews and a 56% positive rating, we estimate The Dark Pictures Anthology: The Devil in Me has sold between 92,820 and 278,460 copies, with a best estimate of 153,153.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Supermassive Games earn from The Dark Pictures Anthology: The Devil in Me?

After Steam's tiered platform fee of effectively 30.0%, Supermassive Games keeps an estimated $4,072,798 from The Dark Pictures Anthology: The Devil in Me's gross revenue of $5,818,282.

Here's the breakdown:

  • Gross Revenue: $5,818,282
  • Steam's Fee (30.0%): -$1,745,485
  • Developer Revenue: $4,072,798

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Dark Pictures Anthology: The Devil in Me?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Dark Pictures Anthology: The Devil in Me, with an estimated gross revenue of $5,818,282, this results in an effective rate of 30.0%. Steam keeps approximately $1,745,485 and Supermassive Games receives $4,072,798.

How accurate are these revenue estimates for The Dark Pictures Anthology: The Devil in Me?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,526,232 to $10,578,695) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $38.

What would The Dark Pictures Anthology: The Devil in Me earn on Epic Games Store instead?

If The Dark Pictures Anthology: The Devil in Me generated the same gross revenue on the Epic Games Store, Supermassive Games would keep approximately $5,240,089 - that's $1,167,291 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $578,194. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,072,798.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Dark Pictures Anthology: The Devil in Me?

According to SteamSpy data, players spend an average of 8.5 hours in The Dark Pictures Anthology: The Devil in Me, with a median playtime of 6.9 hours. This indicates solid player engagement.