Darksiders II Deathinitive Edition Steam key art
Darksiders II Deathinitive Edition cover art

Steam revenue analysis

Darksiders II Deathinitive Edition Steam Revenue & Sales Estimates

Gunfire Games, Vigil Games, THQ Nordic · THQ Nordic

$14.1MEst. Gross Revenue

507,080 estimated sales, 79% positive reviews, and $10,106,845.90 potentially retained by the developer after Steam's platform fees.

Action79% Positive$29.99

Revenue Overview

$14.1M

Gross Revenue

$10.1M

Developer Revenue

507,080

Est. Copies Sold

$14.1M

Revenue / Year (avg. 1 yr)

$10.1MLow estimate
$14.1MBest estimate
$30.3MHigh estimate

How the revenue splits

Gross Revenue
$14,142,461
Steam Platform Fee(28.5%)
−$4,035,615
Developer Revenue
$10,106,846

Developer vs. Steam

Developer: 71.5%($10,106,846)Steam: 28.5%($4,035,615)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,035,615
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

79%positive
18,110Total Reviews
14,307positive (79%)
3,803negative (21%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    18,110 reviews and a 79% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Darksiders II Deathinitive Edition, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.5%. That turns an estimated $14,142,461 in gross revenue into roughly $10,106,846 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

28.5%

Tiered 30 / 25 / 20%

Revenue estimates for Darksiders II Deathinitive Edition use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $14,142,461

To developer

$10,106,846

To developer: 71.5%

$10,106,846

Platform fee: 28.5%

$4,035,615

Epic Games Store

Gross revenue baseline: $14,142,461

To developer

$12,565,366

To developer: 88.8%

$12,565,366

Platform fee: 11.2%

$1,577,095

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $14,142,461

To developer

$9,899,723

To developer: 70.0%

$9,899,723

Platform fee: 30.0%

$4,242,738

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 27% by revenue in Action
27%

Top 27% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Darksiders II Deathinitive Edition ranks in the top 27% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.4h avg6.2h median

12.4h

Average Playtime

6.2h

Median Playtime

Darksiders II Deathinitive Edition keeps players engaged for an average of 12.4 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperGunfire Games, Vigil Games, THQ Nordic
PublisherTHQ Nordic
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players78
SteamSpy Owners2,000,000 .. 5,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Darksiders II Deathinitive Edition earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Darksiders II Deathinitive Edition's total gross revenue on Steam at approximately $14,142,461.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $10,101,758
  • Calibrated midpoint (x28): $14,142,461
  • Optimistic estimate (x60): $30,305,274

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Darksiders II Deathinitive Edition sold on Steam?

With 18,110 Steam reviews and a 79% positive rating, we estimate Darksiders II Deathinitive Edition has sold between 362,200 and 1,086,600 copies, with a best estimate of 507,080.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Gunfire Games, Vigil Games, THQ Nordic earn from Darksiders II Deathinitive Edition?

After Steam's tiered platform fee of effectively 28.5%, Gunfire Games, Vigil Games, THQ Nordic keeps an estimated $10,106,846 from Darksiders II Deathinitive Edition's gross revenue of $14,142,461.

Here's the breakdown:

  • Gross Revenue: $14,142,461
  • Steam's Fee (28.5%): -$4,035,615
  • Developer Revenue: $10,106,846

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Darksiders II Deathinitive Edition?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Darksiders II Deathinitive Edition, with an estimated gross revenue of $14,142,461, this results in an effective rate of 28.5%. Steam keeps approximately $4,035,615 and Gunfire Games, Vigil Games, THQ Nordic receives $10,106,846.

How accurate are these revenue estimates for Darksiders II Deathinitive Edition?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($10,101,758 to $30,305,274) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would Darksiders II Deathinitive Edition earn on Epic Games Store instead?

If Darksiders II Deathinitive Edition generated the same gross revenue on the Epic Games Store, Gunfire Games, Vigil Games, THQ Nordic would keep approximately $12,565,366 - that's $2,458,520 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,577,095. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,899,723.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Darksiders II Deathinitive Edition?

According to SteamSpy data, players spend an average of 12.4 hours in Darksiders II Deathinitive Edition, with a median playtime of 6.2 hours. This indicates solid player engagement.