Assassin’s Creed Rogue Steam key art
Assassin’s Creed Rogue cover art

Steam revenue analysis

Assassin’s Creed Rogue Steam Revenue & Sales Estimates

Ubisoft Sofia, Ubisoft Kiev · Ubisoft

$9.4MEst. Gross Revenue

505,736 estimated sales, 86% positive reviews, and $6,581,142.57 potentially retained by the developer after Steam's platform fees.

Action86% Positive$19.99

Revenue Overview

$9.4M

Gross Revenue

$6.6M

Developer Revenue

505,736

Est. Copies Sold

$9.4M

Revenue / Year (avg. 1 yr)

$6.7MLow estimate
$9.4MBest estimate
$20.1MHigh estimate

How the revenue splits

Gross Revenue
$9,401,632
Steam Platform Fee(30.0%)
−$2,820,490
Developer Revenue
$6,581,143

Developer vs. Steam

Developer: 70.0%($6,581,143)Steam: 30.0%($2,820,490)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,820,490
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
18,062Total Reviews
15,533positive (86%)
2,529negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    18,062 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Assassin’s Creed Rogue, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,401,632 in gross revenue into roughly $6,581,143 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Assassin’s Creed Rogue use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,401,632

To developer

$6,581,143

To developer: 70.0%

$6,581,143

Platform fee: 30.0%

$2,820,490

Epic Games Store

Gross revenue baseline: $9,401,632

To developer

$8,393,436

To developer: 89.3%

$8,393,436

Platform fee: 10.7%

$1,008,196

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.7%.

GOG

Gross revenue baseline: $9,401,632

To developer

$6,581,143

To developer: 70.0%

$6,581,143

Platform fee: 30.0%

$2,820,490

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 37% by revenue in Action
37%

Top 37% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Assassin’s Creed Rogue ranks in the top 37% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.2h avg6.9h median

15.2h

Average Playtime

6.9h

Median Playtime

17.3h

Recent Activity (2 Weeks)

A median playtime of 6.9h and average of 15.2h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUbisoft Sofia, Ubisoft Kiev
PublisherUbisoft
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players155
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Assassin’s Creed Rogue earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Assassin’s Creed Rogue's total gross revenue on Steam at approximately $9,401,632.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,715,452
  • Calibrated midpoint (x28): $9,401,632
  • Optimistic estimate (x60): $20,146,355

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Assassin’s Creed Rogue sold on Steam?

With 18,062 Steam reviews and a 86% positive rating, we estimate Assassin’s Creed Rogue has sold between 361,240 and 1,083,720 copies, with a best estimate of 505,736.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ubisoft Sofia, Ubisoft Kiev earn from Assassin’s Creed Rogue?

After Steam's tiered platform fee of effectively 30.0%, Ubisoft Sofia, Ubisoft Kiev keeps an estimated $6,581,143 from Assassin’s Creed Rogue's gross revenue of $9,401,632.

Here's the breakdown:

  • Gross Revenue: $9,401,632
  • Steam's Fee (30.0%): -$2,820,490
  • Developer Revenue: $6,581,143

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Assassin’s Creed Rogue?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Assassin’s Creed Rogue, with an estimated gross revenue of $9,401,632, this results in an effective rate of 30.0%. Steam keeps approximately $2,820,490 and Ubisoft Sofia, Ubisoft Kiev receives $6,581,143.

How accurate are these revenue estimates for Assassin’s Creed Rogue?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,715,452 to $20,146,355) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Assassin’s Creed Rogue earn on Epic Games Store instead?

If Assassin’s Creed Rogue generated the same gross revenue on the Epic Games Store, Ubisoft Sofia, Ubisoft Kiev would keep approximately $8,393,436 - that's $1,812,294 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,008,196. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,581,143.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Assassin’s Creed Rogue?

According to SteamSpy data, players spend an average of 15.2 hours in Assassin’s Creed Rogue, with a median playtime of 6.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.