Company of Heroes Steam key art
Company of Heroes cover art

Steam revenue analysis

Company of Heroes Steam Revenue & Sales Estimates

Relic Entertainment

$5.9MEst. Gross Revenue

610,956 estimated sales, 94% positive reviews, and $4,105,624.32 potentially retained by the developer after Steam's platform fees.

Action94% Positive$3.99

Revenue Overview

$5.9M

Gross Revenue

$4.1M

Developer Revenue

610,956

Est. Copies Sold

$293.3K

Revenue / Year (avg. 20 yr)

$3.3MLow estimate
$5.9MBest estimate
$9.8MHigh estimate

How the revenue splits

Gross Revenue
$5,865,178
Steam Platform Fee(30.0%)
−$1,759,553
Developer Revenue
$4,105,624

Developer vs. Steam

Developer: 70.0%($4,105,624)Steam: 30.0%($1,759,553)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,759,553
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
16,971Total Reviews
15,953positive (94%)
1,018negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    16,971 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Company of Heroes, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,865,178 in gross revenue into roughly $4,105,624 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.60

List price $3.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Company of Heroes use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,865,178

To developer

$4,105,624

To developer: 70.0%

$4,105,624

Platform fee: 30.0%

$1,759,553

Epic Games Store

Gross revenue baseline: $5,865,178

To developer

$5,281,356

To developer: 90.0%

$5,281,356

Platform fee: 10.0%

$583,821

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.0%.

GOG

Gross revenue baseline: $5,865,178

To developer

$4,105,624

To developer: 70.0%

$4,105,624

Platform fee: 30.0%

$1,759,553

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 51% by revenue in Action
51%

Top 51% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Company of Heroes ranks in the top 51% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

32.6h avg7.9h median

32.6h

Average Playtime

7.9h

Median Playtime

5.9h

Recent Activity (2 Weeks)

A median playtime of 7.9h and average of 32.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity18% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRelic Entertainment
PublisherRelic Entertainment
Release DateSeptember 10, 2006
Years on Market20 years
Current Price$3.99
Calibrated Avg. Selling Price$9.60
GenreAction
Peak Players864
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Company of Heroes earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Company of Heroes's total gross revenue on Steam at approximately $5,865,178.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,258,432
  • Calibrated midpoint (x36): $5,865,178
  • Optimistic estimate (x60): $9,775,296

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Company of Heroes sold on Steam?

With 16,971 Steam reviews and a 94% positive rating, we estimate Company of Heroes has sold between 339,420 and 1,018,260 copies, with a best estimate of 610,956.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does Relic Entertainment earn from Company of Heroes?

After Steam's tiered platform fee of effectively 30.0%, Relic Entertainment keeps an estimated $4,105,624 from Company of Heroes's gross revenue of $5,865,178.

Here's the breakdown:

  • Gross Revenue: $5,865,178
  • Steam's Fee (30.0%): -$1,759,553
  • Developer Revenue: $4,105,624

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Company of Heroes?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Company of Heroes, with an estimated gross revenue of $5,865,178, this results in an effective rate of 30.0%. Steam keeps approximately $1,759,553 and Relic Entertainment receives $4,105,624.

How accurate are these revenue estimates for Company of Heroes?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,258,432 to $9,775,296) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $10.

What would Company of Heroes earn on Epic Games Store instead?

If Company of Heroes generated the same gross revenue on the Epic Games Store, Relic Entertainment would keep approximately $5,281,356 - that's $1,175,732 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $583,821. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,105,624.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Company of Heroes?

According to SteamSpy data, players spend an average of 32.6 hours in Company of Heroes, with a median playtime of 7.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.