Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator Steam key art
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator cover art

Steam revenue analysis

Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator Steam Revenue & Sales Estimates

Nils Jakrins · Excalibur Games

$11MEst. Gross Revenue

474,964 estimated sales, 81% positive reviews, and $7,778,622.52 potentially retained by the developer after Steam's platform fees.

Action81% Positive$24.99

Revenue Overview

$11M

Gross Revenue

$7.8M

Developer Revenue

474,964

Est. Copies Sold

$11M

Revenue / Year (avg. 1 yr)

$7.9MLow estimate
$11MBest estimate
$23.7MHigh estimate

How the revenue splits

Gross Revenue
$11,038,163
Steam Platform Fee(29.5%)
−$3,259,541
Developer Revenue
$7,778,623

Developer vs. Steam

Developer: 70.5%($7,778,623)Steam: 29.5%($3,259,541)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$259,541
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
16,963Total Reviews
13,740positive (81%)
3,223negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    16,963 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.5%. That turns an estimated $11,038,163 in gross revenue into roughly $7,778,623 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

29.5%

Tiered 30 / 25 / 20%

Revenue estimates for Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $11,038,163

To developer

$7,778,623

To developer: 70.5%

$7,778,623

Platform fee: 29.5%

$3,259,541

Epic Games Store

Gross revenue baseline: $11,038,163

To developer

$9,833,584

To developer: 89.1%

$9,833,584

Platform fee: 10.9%

$1,204,580

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $11,038,163

To developer

$7,726,714

To developer: 70.0%

$7,726,714

Platform fee: 30.0%

$3,311,449

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 32% by revenue in Action
32%

Top 32% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator ranks in the top 32% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.8h avg4.5h median

13.8h

Average Playtime

4.5h

Median Playtime

A median playtime of 4.5h and average of 13.8h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperNils Jakrins
PublisherExcalibur Games
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players311
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator's total gross revenue on Steam at approximately $11,038,163.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,884,402
  • Calibrated midpoint (x28): $11,038,163
  • Optimistic estimate (x60): $23,653,207

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator sold on Steam?

With 16,963 Steam reviews and a 81% positive rating, we estimate Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator has sold between 339,260 and 1,017,780 copies, with a best estimate of 474,964.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Nils Jakrins earn from Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator?

After Steam's tiered platform fee of effectively 29.5%, Nils Jakrins keeps an estimated $7,778,623 from Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator's gross revenue of $11,038,163.

Here's the breakdown:

  • Gross Revenue: $11,038,163
  • Steam's Fee (29.5%): -$3,259,541
  • Developer Revenue: $7,778,623

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator, with an estimated gross revenue of $11,038,163, this results in an effective rate of 29.5%. Steam keeps approximately $3,259,541 and Nils Jakrins receives $7,778,623.

How accurate are these revenue estimates for Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,884,402 to $23,653,207) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $23.

What would Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator earn on Epic Games Store instead?

If Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator generated the same gross revenue on the Epic Games Store, Nils Jakrins would keep approximately $9,833,584 - that's $2,054,961 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,204,580. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,726,714.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator?

According to SteamSpy data, players spend an average of 13.8 hours in Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator, with a median playtime of 4.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.