小白兔电商~Bunny e-Shop Steam key art
小白兔电商~Bunny e-Shop cover art

Steam revenue analysis

小白兔电商~Bunny e-Shop Steam Revenue & Sales Estimates

落叶岛项目组, 橘子班 · NVLMaker

$3MEst. Gross Revenue

295,481 estimated sales, 94% positive reviews, and $2,068,367.00 potentially retained by the developer after Steam's platform fees.

Action94% Positive$10.99

Revenue Overview

$3M

Gross Revenue

$2.1M

Developer Revenue

295,481

Est. Copies Sold

$3M

Revenue / Year (avg. 1 yr)

$2MLow estimate
$3MBest estimate
$6.1MHigh estimate

How the revenue splits

Gross Revenue
$2,954,810
Steam Platform Fee(30.0%)
−$886,443
Developer Revenue
$2,068,367

Developer vs. Steam

Developer: 70.0%($2,068,367)Steam: 30.0%($886,443)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$886,443
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
10,189Total Reviews
9,578positive (94%)
611negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,189 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For 小白兔电商~Bunny e-Shop, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $11, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,954,810 in gross revenue into roughly $2,068,367 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.00

List price $10.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for 小白兔电商~Bunny e-Shop use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,954,810

To developer

$2,068,367

To developer: 70.0%

$2,068,367

Platform fee: 30.0%

$886,443

Epic Games Store

Gross revenue baseline: $2,954,810

To developer

$2,720,233

To developer: 92.1%

$2,720,233

Platform fee: 7.9%

$234,577

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.9%.

GOG

Gross revenue baseline: $2,954,810

To developer

$2,068,367

To developer: 70.0%

$2,068,367

Platform fee: 30.0%

$886,443

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 74% by revenue in Action
74%

Top 74% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

小白兔电商~Bunny e-Shop ranks in the top 74% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.5h avg8.7h median

12.5h

Average Playtime

8.7h

Median Playtime

小白兔电商~Bunny e-Shop keeps players engaged for an average of 12.5 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

Developer落叶岛项目组, 橘子班
PublisherNVLMaker
Release Date
Years on Market1 year
Current Price$10.99
Calibrated Avg. Selling Price$10.00
GenreAction
Peak Players10
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam CloudFamily Sharing

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Frequently Asked Questions

How much has 小白兔电商~Bunny e-Shop earned on Steam?

Based on our analysis using the Boxleiter method, we estimate 小白兔电商~Bunny e-Shop's total gross revenue on Steam at approximately $2,954,810.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,037,800
  • Calibrated midpoint (x29): $2,954,810
  • Optimistic estimate (x60): $6,113,400

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has 小白兔电商~Bunny e-Shop sold on Steam?

With 10,189 Steam reviews and a 94% positive rating, we estimate 小白兔电商~Bunny e-Shop has sold between 203,780 and 611,340 copies, with a best estimate of 295,481.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does 落叶岛项目组, 橘子班 earn from 小白兔电商~Bunny e-Shop?

After Steam's tiered platform fee of effectively 30.0%, 落叶岛项目组, 橘子班 keeps an estimated $2,068,367 from 小白兔电商~Bunny e-Shop's gross revenue of $2,954,810.

Here's the breakdown:

  • Gross Revenue: $2,954,810
  • Steam's Fee (30.0%): -$886,443
  • Developer Revenue: $2,068,367

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from 小白兔电商~Bunny e-Shop?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For 小白兔电商~Bunny e-Shop, with an estimated gross revenue of $2,954,810, this results in an effective rate of 30.0%. Steam keeps approximately $886,443 and 落叶岛项目组, 橘子班 receives $2,068,367.

How accurate are these revenue estimates for 小白兔电商~Bunny e-Shop?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,037,800 to $6,113,400) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $10.

What would 小白兔电商~Bunny e-Shop earn on Epic Games Store instead?

If 小白兔电商~Bunny e-Shop generated the same gross revenue on the Epic Games Store, 落叶岛项目组, 橘子班 would keep approximately $2,720,233 - that's $651,866 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $234,577. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,068,367.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in 小白兔电商~Bunny e-Shop?

According to SteamSpy data, players spend an average of 12.5 hours in 小白兔电商~Bunny e-Shop, with a median playtime of 8.7 hours. This indicates solid player engagement.