7 Days to Die Steam key art
7 Days to Die cover art

Steam revenue analysis

7 Days to Die Steam Revenue & Sales Estimates

The Fun Pimps · The Fun Pimps Entertainment LLC

$349.6MEst. Gross Revenue

10,361,288 estimated sales, 89% positive reviews, and $276,671,885.70 potentially retained by the developer after Steam's platform fees.

Action89% Positive$44.99

Revenue Overview

$349.6M

Gross Revenue

$276.7M

Developer Revenue

10,361,288

Est. Copies Sold

$174.8M

Revenue / Year (avg. 2 yr)

$249.7MLow estimate
$349.6MBest estimate
$749.1MHigh estimate

How the revenue splits

Gross Revenue
$349,589,857
Steam Platform Fee(20.9%)
−$72,917,971
Developer Revenue
$276,671,886

Developer vs. Steam

Developer: 79.1%($276,671,886)Steam: 20.9%($72,917,971)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$59,917,971

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
370,046Total Reviews
329,341positive (89%)
40,705negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    370,046 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For 7 Days to Die, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $45, we estimate a realized average sale price of $34 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 20.9%. That turns an estimated $349,589,857 in gross revenue into roughly $276,671,886 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$33.74

List price $44.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

20.9%

Tiered 30 / 25 / 20%

Revenue estimates for 7 Days to Die use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $34 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $349,589,857

To developer

$276,671,886

To developer: 79.1%

$276,671,886

Platform fee: 20.9%

$72,917,971

Epic Games Store

Gross revenue baseline: $349,589,857

To developer

$307,759,074

To developer: 88.0%

$307,759,074

Platform fee: 12.0%

$41,830,783

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 12.0%.

GOG

Gross revenue baseline: $349,589,857

To developer

$244,712,900

To developer: 70.0%

$244,712,900

Platform fee: 30.0%

$104,876,957

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Action
1%

Top 1% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

7 Days to Die ranks in the top 1% of 2141 tracked action top-sellers, with estimated revenue 58× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

113.3h avg25h median

113.3h

Average Playtime

25h

Median Playtime

13.1h

Recent Activity (2 Weeks)

A median playtime of 25h and average of 113.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity12% still active

Game Details

Dataset updated: April 18, 2026

DeveloperThe Fun Pimps
PublisherThe Fun Pimps Entertainment LLC
Release DateJuly 24, 2024
Years on Market2 years
Current Price$44.99
Calibrated Avg. Selling Price$33.74
GenreAction
Peak Players17,045
SteamSpy Owners10,000,000 .. 20,000,000

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPCo-opOnline Co-opLAN Co-opCross-Platform MultiplayerSteam AchievementsFull controller supportSteam Trading CardsIncludes level editorRemote Play on TabletRemote Play on TVFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has 7 Days to Die earned on Steam?

Based on our analysis using the Boxleiter method, we estimate 7 Days to Die's total gross revenue on Steam at approximately $349,589,857.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $249,707,041
  • Calibrated midpoint (x28): $349,589,857
  • Optimistic estimate (x60): $749,121,122

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has 7 Days to Die sold on Steam?

With 370,046 Steam reviews and a 89% positive rating, we estimate 7 Days to Die has sold between 7,400,920 and 22,202,760 copies, with a best estimate of 10,361,288.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does The Fun Pimps earn from 7 Days to Die?

After Steam's tiered platform fee of effectively 20.9%, The Fun Pimps keeps an estimated $276,671,886 from 7 Days to Die's gross revenue of $349,589,857.

Here's the breakdown:

  • Gross Revenue: $349,589,857
  • Steam's Fee (20.9%): -$72,917,971
  • Developer Revenue: $276,671,886

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from 7 Days to Die?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For 7 Days to Die, with an estimated gross revenue of $349,589,857, this results in an effective rate of 20.9%. Steam keeps approximately $72,917,971 and The Fun Pimps receives $276,671,886.

How accurate are these revenue estimates for 7 Days to Die?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($249,707,041 to $749,121,122) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $34.

What would 7 Days to Die earn on Epic Games Store instead?

If 7 Days to Die generated the same gross revenue on the Epic Games Store, The Fun Pimps would keep approximately $307,759,074 - that's $31,087,189 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $41,830,783. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $244,712,900.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in 7 Days to Die?

According to SteamSpy data, players spend an average of 113.3 hours in 7 Days to Die, with a median playtime of 25 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.