ZERO Sievert Steam key art
ZERO Sievert cover art

Steam revenue analysis

ZERO Sievert Steam Revenue & Sales Estimates

CABO Studio · Modern Wolf

$6.4MEst. Gross Revenue

423,616 estimated sales, 86% positive reviews, and $4,504,308.93 potentially retained by the developer after Steam's platform fees.

Action86% Positive$19.99

Revenue Overview

$6.4M

Gross Revenue

$4.5M

Developer Revenue

423,616

Est. Copies Sold

$3.2M

Revenue / Year (avg. 2 yr)

$4MLow estimate
$6.4MBest estimate
$12.1MHigh estimate

How the revenue splits

Gross Revenue
$6,434,727
Steam Platform Fee(30.0%)
−$1,930,418
Developer Revenue
$4,504,309

Developer vs. Steam

Developer: 70.0%($4,504,309)Steam: 30.0%($1,930,418)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,930,418
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
13,238Total Reviews
11,385positive (86%)
1,853negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,238 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For ZERO Sievert, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $15 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,434,727 in gross revenue into roughly $4,504,309 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$15.19

List price $19.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for ZERO Sievert use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $15 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,434,727

To developer

$4,504,309

To developer: 70.0%

$4,504,309

Platform fee: 30.0%

$1,930,418

Epic Games Store

Gross revenue baseline: $6,434,727

To developer

$5,782,560

To developer: 89.9%

$5,782,560

Platform fee: 10.1%

$652,167

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.1%.

GOG

Gross revenue baseline: $6,434,727

To developer

$4,504,309

To developer: 70.0%

$4,504,309

Platform fee: 30.0%

$1,930,418

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 46% by revenue in Action
46%

Top 46% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

ZERO Sievert ranks in the top 46% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20h avg5.5h median

20h

Average Playtime

5.5h

Median Playtime

0.7h

Recent Activity (2 Weeks)

A median playtime of 5.5h and average of 20h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity3% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCABO Studio
PublisherModern Wolf
Release DateOctober 22, 2024
Years on Market2 years
Current Price$19.99
Calibrated Avg. Selling Price$15.19
GenreAction
Peak Players261
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has ZERO Sievert earned on Steam?

Based on our analysis using the Boxleiter method, we estimate ZERO Sievert's total gross revenue on Steam at approximately $6,434,727.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,021,704
  • Calibrated midpoint (x32): $6,434,727
  • Optimistic estimate (x60): $12,065,113

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has ZERO Sievert sold on Steam?

With 13,238 Steam reviews and a 86% positive rating, we estimate ZERO Sievert has sold between 264,760 and 794,280 copies, with a best estimate of 423,616.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does CABO Studio earn from ZERO Sievert?

After Steam's tiered platform fee of effectively 30.0%, CABO Studio keeps an estimated $4,504,309 from ZERO Sievert's gross revenue of $6,434,727.

Here's the breakdown:

  • Gross Revenue: $6,434,727
  • Steam's Fee (30.0%): -$1,930,418
  • Developer Revenue: $4,504,309

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from ZERO Sievert?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For ZERO Sievert, with an estimated gross revenue of $6,434,727, this results in an effective rate of 30.0%. Steam keeps approximately $1,930,418 and CABO Studio receives $4,504,309.

How accurate are these revenue estimates for ZERO Sievert?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,021,704 to $12,065,113) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $15.

What would ZERO Sievert earn on Epic Games Store instead?

If ZERO Sievert generated the same gross revenue on the Epic Games Store, CABO Studio would keep approximately $5,782,560 - that's $1,278,251 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $652,167. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,504,309.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in ZERO Sievert?

According to SteamSpy data, players spend an average of 20 hours in ZERO Sievert, with a median playtime of 5.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.