Xuan-Yuan Sword VII Steam key art
Xuan-Yuan Sword VII cover art

Steam revenue analysis

Xuan-Yuan Sword VII Steam Revenue & Sales Estimates

SOFTSTAR, DOMO Studio · SOFTSTAR, Yooreka Studio

$9.1MEst. Gross Revenue

275,036 estimated sales, 63% positive reviews, and $6,399,537.65 potentially retained by the developer after Steam's platform fees.

Action63% Positive$34.99

Revenue Overview

$9.1M

Gross Revenue

$6.4M

Developer Revenue

275,036

Est. Copies Sold

$9.1M

Revenue / Year (avg. 1 yr)

$6.3MLow estimate
$9.1MBest estimate
$18.9MHigh estimate

How the revenue splits

Gross Revenue
$9,142,197
Steam Platform Fee(30.0%)
−$2,742,659
Developer Revenue
$6,399,538

Developer vs. Steam

Developer: 70.0%($6,399,538)Steam: 30.0%($2,742,659)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,742,659
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

63%positive
9,484Total Reviews
5,975positive (63%)
3,509negative (37%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,484 reviews and a 63% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Xuan-Yuan Sword VII, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $33 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,142,197 in gross revenue into roughly $6,399,538 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$33.24

List price $34.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Xuan-Yuan Sword VII use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $33 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,142,197

To developer

$6,399,538

To developer: 70.0%

$6,399,538

Platform fee: 30.0%

$2,742,659

Epic Games Store

Gross revenue baseline: $9,142,197

To developer

$8,165,133

To developer: 89.3%

$8,165,133

Platform fee: 10.7%

$977,064

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.7%.

GOG

Gross revenue baseline: $9,142,197

To developer

$6,399,538

To developer: 70.0%

$6,399,538

Platform fee: 30.0%

$2,742,659

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 38% by revenue in Action
38%

Top 38% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Xuan-Yuan Sword VII ranks in the top 38% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.9h avg18.5h median

15.9h

Average Playtime

18.5h

Median Playtime

Xuan-Yuan Sword VII keeps players engaged for an average of 15.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperSOFTSTAR, DOMO Studio
PublisherSOFTSTAR, Yooreka Studio
Release Date
Years on Market1 year
Current Price$34.99
Calibrated Avg. Selling Price$33.24
GenreAction
Peak Players4
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Xuan-Yuan Sword VII earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Xuan-Yuan Sword VII's total gross revenue on Steam at approximately $9,142,197.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,304,963
  • Calibrated midpoint (x29): $9,142,197
  • Optimistic estimate (x60): $18,914,890

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Xuan-Yuan Sword VII sold on Steam?

With 9,484 Steam reviews and a 63% positive rating, we estimate Xuan-Yuan Sword VII has sold between 189,680 and 569,040 copies, with a best estimate of 275,036.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does SOFTSTAR, DOMO Studio earn from Xuan-Yuan Sword VII?

After Steam's tiered platform fee of effectively 30.0%, SOFTSTAR, DOMO Studio keeps an estimated $6,399,538 from Xuan-Yuan Sword VII's gross revenue of $9,142,197.

Here's the breakdown:

  • Gross Revenue: $9,142,197
  • Steam's Fee (30.0%): -$2,742,659
  • Developer Revenue: $6,399,538

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Xuan-Yuan Sword VII?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Xuan-Yuan Sword VII, with an estimated gross revenue of $9,142,197, this results in an effective rate of 30.0%. Steam keeps approximately $2,742,659 and SOFTSTAR, DOMO Studio receives $6,399,538.

How accurate are these revenue estimates for Xuan-Yuan Sword VII?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,304,963 to $18,914,890) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $33.

What would Xuan-Yuan Sword VII earn on Epic Games Store instead?

If Xuan-Yuan Sword VII generated the same gross revenue on the Epic Games Store, SOFTSTAR, DOMO Studio would keep approximately $8,165,133 - that's $1,765,595 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $977,064. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,399,538.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Xuan-Yuan Sword VII?

According to SteamSpy data, players spend an average of 15.9 hours in Xuan-Yuan Sword VII, with a median playtime of 18.5 hours. This indicates solid player engagement.