Endzone - A World Apart Steam key art
Endzone - A World Apart cover art

Steam revenue analysis

Endzone - A World Apart Steam Revenue & Sales Estimates

Gentlymad Studios · Assemble Entertainment, WhisperGames

$6.2MEst. Gross Revenue

264,768 estimated sales, 77% positive reviews, and $4,307,245.82 potentially retained by the developer after Steam's platform fees.

Action77% Positive$2.49

Revenue Overview

$6.2M

Gross Revenue

$4.3M

Developer Revenue

264,768

Est. Copies Sold

$6.2M

Revenue / Year (avg. 1 yr)

$4.4MLow estimate
$6.2MBest estimate
$13.2MHigh estimate

How the revenue splits

Gross Revenue
$6,153,208
Steam Platform Fee(30.0%)
−$1,845,963
Developer Revenue
$4,307,246

Developer vs. Steam

Developer: 70.0%($4,307,246)Steam: 30.0%($1,845,963)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,845,963
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

77%positive
9,456Total Reviews
7,281positive (77%)
2,175negative (23%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,456 reviews and a 77% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Endzone - A World Apart, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $2, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,153,208 in gross revenue into roughly $4,307,246 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $2.49

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Endzone - A World Apart use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,153,208

To developer

$4,307,246

To developer: 70.0%

$4,307,246

Platform fee: 30.0%

$1,845,963

Epic Games Store

Gross revenue baseline: $6,153,208

To developer

$5,534,823

To developer: 90.0%

$5,534,823

Platform fee: 10.0%

$618,385

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.0%.

GOG

Gross revenue baseline: $6,153,208

To developer

$4,307,246

To developer: 70.0%

$4,307,246

Platform fee: 30.0%

$1,845,963

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 49% by revenue in Action
49%

Top 49% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Endzone - A World Apart ranks in the top 49% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10.7h avg4.2h median

10.7h

Average Playtime

4.2h

Median Playtime

A median playtime of 4.2h and average of 10.7h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperGentlymad Studios
PublisherAssemble Entertainment, WhisperGames
Release Date
Years on Market1 year
Current Price$2.49
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players99
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Endzone - A World Apart earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Endzone - A World Apart's total gross revenue on Steam at approximately $6,153,208.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,395,149
  • Calibrated midpoint (x28): $6,153,208
  • Optimistic estimate (x60): $13,185,446

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Endzone - A World Apart sold on Steam?

With 9,456 Steam reviews and a 77% positive rating, we estimate Endzone - A World Apart has sold between 189,120 and 567,360 copies, with a best estimate of 264,768.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Gentlymad Studios earn from Endzone - A World Apart?

After Steam's tiered platform fee of effectively 30.0%, Gentlymad Studios keeps an estimated $4,307,246 from Endzone - A World Apart's gross revenue of $6,153,208.

Here's the breakdown:

  • Gross Revenue: $6,153,208
  • Steam's Fee (30.0%): -$1,845,963
  • Developer Revenue: $4,307,246

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Endzone - A World Apart?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Endzone - A World Apart, with an estimated gross revenue of $6,153,208, this results in an effective rate of 30.0%. Steam keeps approximately $1,845,963 and Gentlymad Studios receives $4,307,246.

How accurate are these revenue estimates for Endzone - A World Apart?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,395,149 to $13,185,446) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $23.

What would Endzone - A World Apart earn on Epic Games Store instead?

If Endzone - A World Apart generated the same gross revenue on the Epic Games Store, Gentlymad Studios would keep approximately $5,534,823 - that's $1,227,578 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $618,385. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,307,246.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Endzone - A World Apart?

According to SteamSpy data, players spend an average of 10.7 hours in Endzone - A World Apart, with a median playtime of 4.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.