X Rebirth Steam key art
X Rebirth cover art

Steam revenue analysis

X Rebirth Steam Revenue & Sales Estimates

Egosoft

$6.5MEst. Gross Revenue

232,576 estimated sales, 44% positive reviews, and $4,540,581.25 potentially retained by the developer after Steam's platform fees.

Action44% Positive$29.99

Revenue Overview

$6.5M

Gross Revenue

$4.5M

Developer Revenue

232,576

Est. Copies Sold

$6.5M

Revenue / Year (avg. 1 yr)

$4.1MLow estimate
$6.5MBest estimate
$12.2MHigh estimate

How the revenue splits

Gross Revenue
$6,486,545
Steam Platform Fee(30.0%)
−$1,945,963
Developer Revenue
$4,540,581

Developer vs. Steam

Developer: 70.0%($4,540,581)Steam: 30.0%($1,945,963)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,945,963
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

44%positive
7,268Total Reviews
3,198positive (44%)
4,070negative (56%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,268 reviews and a 44% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For X Rebirth, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,486,545 in gross revenue into roughly $4,540,581 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for X Rebirth use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,486,545

To developer

$4,540,581

To developer: 70.0%

$4,540,581

Platform fee: 30.0%

$1,945,963

Epic Games Store

Gross revenue baseline: $6,486,545

To developer

$5,828,159

To developer: 89.8%

$5,828,159

Platform fee: 10.2%

$658,385

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.2%.

GOG

Gross revenue baseline: $6,486,545

To developer

$4,540,581

To developer: 70.0%

$4,540,581

Platform fee: 30.0%

$1,945,963

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 47% by revenue in Action
47%

Top 47% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

X Rebirth ranks in the top 47% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.3h avg5.3h median

14.3h

Average Playtime

5.3h

Median Playtime

A median playtime of 5.3h and average of 14.3h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperEgosoft
PublisherEgosoft
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players7
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has X Rebirth earned on Steam?

Based on our analysis using the Boxleiter method, we estimate X Rebirth's total gross revenue on Steam at approximately $6,486,545.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,054,090
  • Calibrated midpoint (x32): $6,486,545
  • Optimistic estimate (x60): $12,162,271

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has X Rebirth sold on Steam?

With 7,268 Steam reviews and a 44% positive rating, we estimate X Rebirth has sold between 145,360 and 436,080 copies, with a best estimate of 232,576.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Egosoft earn from X Rebirth?

After Steam's tiered platform fee of effectively 30.0%, Egosoft keeps an estimated $4,540,581 from X Rebirth's gross revenue of $6,486,545.

Here's the breakdown:

  • Gross Revenue: $6,486,545
  • Steam's Fee (30.0%): -$1,945,963
  • Developer Revenue: $4,540,581

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from X Rebirth?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For X Rebirth, with an estimated gross revenue of $6,486,545, this results in an effective rate of 30.0%. Steam keeps approximately $1,945,963 and Egosoft receives $4,540,581.

How accurate are these revenue estimates for X Rebirth?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,054,090 to $12,162,271) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $28.

What would X Rebirth earn on Epic Games Store instead?

If X Rebirth generated the same gross revenue on the Epic Games Store, Egosoft would keep approximately $5,828,159 - that's $1,287,578 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $658,385. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,540,581.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in X Rebirth?

According to SteamSpy data, players spend an average of 14.3 hours in X Rebirth, with a median playtime of 5.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.