Gears Tactics Steam key art
Gears Tactics cover art

Steam revenue analysis

Gears Tactics Steam Revenue & Sales Estimates

Splash Damage, The Coalition · Xbox Game Studios

$6.1MEst. Gross Revenue

218,040 estimated sales, 75% positive reviews, and $4,256,794.92 potentially retained by the developer after Steam's platform fees.

Action75% Positive$29.99

Revenue Overview

$6.1M

Gross Revenue

$4.3M

Developer Revenue

218,040

Est. Copies Sold

$6.1M

Revenue / Year (avg. 1 yr)

$4.1MLow estimate
$6.1MBest estimate
$12.2MHigh estimate

How the revenue splits

Gross Revenue
$6,081,136
Steam Platform Fee(30.0%)
−$1,824,341
Developer Revenue
$4,256,795

Developer vs. Steam

Developer: 70.0%($4,256,795)Steam: 30.0%($1,824,341)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,824,341
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

75%positive
7,268Total Reviews
5,451positive (75%)
1,817negative (25%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,268 reviews and a 75% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Gears Tactics, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,081,136 in gross revenue into roughly $4,256,795 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Gears Tactics use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,081,136

To developer

$4,256,795

To developer: 70.0%

$4,256,795

Platform fee: 30.0%

$1,824,341

Epic Games Store

Gross revenue baseline: $6,081,136

To developer

$5,471,399

To developer: 90.0%

$5,471,399

Platform fee: 10.0%

$609,736

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.0%.

GOG

Gross revenue baseline: $6,081,136

To developer

$4,256,795

To developer: 70.0%

$4,256,795

Platform fee: 30.0%

$1,824,341

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 49% by revenue in Action
49%

Top 49% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Gears Tactics ranks in the top 49% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20h avg13.8h median

20h

Average Playtime

13.8h

Median Playtime

7.1h

Recent Activity (2 Weeks)

Gears Tactics keeps players engaged for an average of 20 hours – solid engagement for a action game.

Current Activity36% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSplash Damage, The Coalition
PublisherXbox Game Studios
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players44
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Gears Tactics earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Gears Tactics's total gross revenue on Steam at approximately $6,081,136.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,054,090
  • Calibrated midpoint (x30): $6,081,136
  • Optimistic estimate (x60): $12,162,271

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Gears Tactics sold on Steam?

With 7,268 Steam reviews and a 75% positive rating, we estimate Gears Tactics has sold between 145,360 and 436,080 copies, with a best estimate of 218,040.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Splash Damage, The Coalition earn from Gears Tactics?

After Steam's tiered platform fee of effectively 30.0%, Splash Damage, The Coalition keeps an estimated $4,256,795 from Gears Tactics's gross revenue of $6,081,136.

Here's the breakdown:

  • Gross Revenue: $6,081,136
  • Steam's Fee (30.0%): -$1,824,341
  • Developer Revenue: $4,256,795

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Gears Tactics?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Gears Tactics, with an estimated gross revenue of $6,081,136, this results in an effective rate of 30.0%. Steam keeps approximately $1,824,341 and Splash Damage, The Coalition receives $4,256,795.

How accurate are these revenue estimates for Gears Tactics?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,054,090 to $12,162,271) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $28.

What would Gears Tactics earn on Epic Games Store instead?

If Gears Tactics generated the same gross revenue on the Epic Games Store, Splash Damage, The Coalition would keep approximately $5,471,399 - that's $1,214,604 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $609,736. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,256,795.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Gears Tactics?

According to SteamSpy data, players spend an average of 20 hours in Gears Tactics, with a median playtime of 13.8 hours. This indicates solid player engagement.