Way of the Hunter Steam key art
Way of the Hunter cover art

Steam revenue analysis

Way of the Hunter Steam Revenue & Sales Estimates

Nine Rocks Games · THQ Nordic

$5.7MEst. Gross Revenue

286,496 estimated sales, 79% positive reviews, and $3,968,829.09 potentially retained by the developer after Steam's platform fees.

Adventure79% Positive$29.99

Revenue Overview

$5.7M

Gross Revenue

$4M

Developer Revenue

286,496

Est. Copies Sold

$1.4M

Revenue / Year (avg. 4 yr)

$3.5MLow estimate
$5.7MBest estimate
$10.6MHigh estimate

How the revenue splits

Gross Revenue
$5,669,756
Steam Platform Fee(30.0%)
−$1,700,927
Developer Revenue
$3,968,829

Developer vs. Steam

Developer: 70.0%($3,968,829)Steam: 30.0%($1,700,927)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,700,927
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

79%positive
8,953Total Reviews
7,073positive (79%)
1,880negative (21%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,953 reviews and a 79% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Way of the Hunter, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $20 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,669,756 in gross revenue into roughly $3,968,829 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$19.79

List price $29.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Way of the Hunter use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $20 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,669,756

To developer

$3,968,829

To developer: 70.0%

$3,968,829

Platform fee: 30.0%

$1,700,927

Epic Games Store

Gross revenue baseline: $5,669,756

To developer

$5,109,385

To developer: 90.1%

$5,109,385

Platform fee: 9.9%

$560,371

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.9%.

GOG

Gross revenue baseline: $5,669,756

To developer

$3,968,829

To developer: 70.0%

$3,968,829

Platform fee: 30.0%

$1,700,927

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 50% by revenue in Adventure
50%

Top 50% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Way of the Hunter ranks in the top 50% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.8h avg3.2h median

7.8h

Average Playtime

3.2h

Median Playtime

A median playtime of 3.2h and average of 7.8h suggest a dedicated core community playing this adventure game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperNine Rocks Games
PublisherTHQ Nordic
Release DateAugust 15, 2022
Years on Market4 years
Current Price$29.99
Calibrated Avg. Selling Price$19.79
GenreAdventure
Peak Players172
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Way of the Hunter earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Way of the Hunter's total gross revenue on Steam at approximately $5,669,756.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,543,597
  • Calibrated midpoint (x32): $5,669,756
  • Optimistic estimate (x60): $10,630,792

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Way of the Hunter sold on Steam?

With 8,953 Steam reviews and a 79% positive rating, we estimate Way of the Hunter has sold between 179,060 and 537,180 copies, with a best estimate of 286,496.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Nine Rocks Games earn from Way of the Hunter?

After Steam's tiered platform fee of effectively 30.0%, Nine Rocks Games keeps an estimated $3,968,829 from Way of the Hunter's gross revenue of $5,669,756.

Here's the breakdown:

  • Gross Revenue: $5,669,756
  • Steam's Fee (30.0%): -$1,700,927
  • Developer Revenue: $3,968,829

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Way of the Hunter?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Way of the Hunter, with an estimated gross revenue of $5,669,756, this results in an effective rate of 30.0%. Steam keeps approximately $1,700,927 and Nine Rocks Games receives $3,968,829.

How accurate are these revenue estimates for Way of the Hunter?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,543,597 to $10,630,792) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $20.

What would Way of the Hunter earn on Epic Games Store instead?

If Way of the Hunter generated the same gross revenue on the Epic Games Store, Nine Rocks Games would keep approximately $5,109,385 - that's $1,140,556 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $560,371. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,968,829.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Way of the Hunter?

According to SteamSpy data, players spend an average of 7.8 hours in Way of the Hunter, with a median playtime of 3.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.