Late Shift Steam key art
Late Shift cover art

Steam revenue analysis

Late Shift Steam Revenue & Sales Estimates

CtrlMovie · Wales Interactive

$2.4MEst. Gross Revenue

291,885 estimated sales, 86% positive reviews, and $1,652,944.76 potentially retained by the developer after Steam's platform fees.

Adventure86% Positive$14.99

Revenue Overview

$2.4M

Gross Revenue

$1.7M

Developer Revenue

291,885

Est. Copies Sold

$262.4K

Revenue / Year (avg. 9 yr)

$1.4MLow estimate
$2.4MBest estimate
$4.3MHigh estimate

How the revenue splits

Gross Revenue
$2,361,350
Steam Platform Fee(30.0%)
−$708,405
Developer Revenue
$1,652,945

Developer vs. Steam

Developer: 70.0%($1,652,945)Steam: 30.0%($708,405)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$708,405
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
8,845Total Reviews
7,607positive (86%)
1,238negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,845 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Late Shift, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,361,350 in gross revenue into roughly $1,652,945 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.09

List price $14.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Late Shift use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,361,350

To developer

$1,652,945

To developer: 70.0%

$1,652,945

Platform fee: 30.0%

$708,405

Epic Games Store

Gross revenue baseline: $2,361,350

To developer

$2,197,988

To developer: 93.1%

$2,197,988

Platform fee: 6.9%

$163,362

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.9%.

GOG

Gross revenue baseline: $2,361,350

To developer

$1,652,945

To developer: 70.0%

$1,652,945

Platform fee: 30.0%

$708,405

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 80% by revenue in Adventure
80%

Top 80% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

Late Shift ranks in the top 80% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.2h avg3h median

4.2h

Average Playtime

3h

Median Playtime

Late Shift keeps players engaged for an average of 4.2 hours – solid engagement for a adventure game.

Game Details

Dataset updated: April 18, 2026

DeveloperCtrlMovie
PublisherWales Interactive
Release DateApril 17, 2017
Years on Market9 years
Current Price$14.99
Calibrated Avg. Selling Price$8.09
GenreAdventure
Peak Players4
SteamSpy Owners200,000 .. 500,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Late Shift earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Late Shift's total gross revenue on Steam at approximately $2,361,350.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,431,121
  • Calibrated midpoint (x33): $2,361,350
  • Optimistic estimate (x60): $4,293,363

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Late Shift sold on Steam?

With 8,845 Steam reviews and a 86% positive rating, we estimate Late Shift has sold between 176,900 and 530,700 copies, with a best estimate of 291,885.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does CtrlMovie earn from Late Shift?

After Steam's tiered platform fee of effectively 30.0%, CtrlMovie keeps an estimated $1,652,945 from Late Shift's gross revenue of $2,361,350.

Here's the breakdown:

  • Gross Revenue: $2,361,350
  • Steam's Fee (30.0%): -$708,405
  • Developer Revenue: $1,652,945

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Late Shift?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Late Shift, with an estimated gross revenue of $2,361,350, this results in an effective rate of 30.0%. Steam keeps approximately $708,405 and CtrlMovie receives $1,652,945.

How accurate are these revenue estimates for Late Shift?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,431,121 to $4,293,363) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $8.

What would Late Shift earn on Epic Games Store instead?

If Late Shift generated the same gross revenue on the Epic Games Store, CtrlMovie would keep approximately $2,197,988 - that's $545,043 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $163,362. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,652,945.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Late Shift?

According to SteamSpy data, players spend an average of 4.2 hours in Late Shift, with a median playtime of 3 hours. This indicates solid player engagement.