Wall World Steam key art
Wall World cover art

Steam revenue analysis

Wall World Steam Revenue & Sales Estimates

Alawar

$2MEst. Gross Revenue

310,031 estimated sales, 91% positive reviews, and $1,380,258.01 potentially retained by the developer after Steam's platform fees.

Action91% Positive$6.99

Revenue Overview

$2M

Gross Revenue

$1.4M

Developer Revenue

310,031

Est. Copies Sold

$2M

Revenue / Year (avg. 1 yr)

$1.3MLow estimate
$2MBest estimate
$3.8MHigh estimate

How the revenue splits

Gross Revenue
$1,971,797
Steam Platform Fee(30.0%)
−$591,539
Developer Revenue
$1,380,258

Developer vs. Steam

Developer: 70.0%($1,380,258)Steam: 30.0%($591,539)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$591,539
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
10,001Total Reviews
9,101positive (91%)
900negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,001 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Wall World, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $7, we estimate a realized average sale price of $6 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,971,797 in gross revenue into roughly $1,380,258 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.36

List price $6.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Wall World use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $6 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,971,797

To developer

$1,380,258

To developer: 70.0%

$1,380,258

Platform fee: 30.0%

$591,539

Epic Games Store

Gross revenue baseline: $1,971,797

To developer

$1,855,182

To developer: 94.1%

$1,855,182

Platform fee: 5.9%

$116,616

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.9%.

GOG

Gross revenue baseline: $1,971,797

To developer

$1,380,258

To developer: 70.0%

$1,380,258

Platform fee: 30.0%

$591,539

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 87% by revenue in Action
87%

Top 87% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Wall World ranks in the top 87% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.7h avg7.9h median

12.7h

Average Playtime

7.9h

Median Playtime

5.7h

Recent Activity (2 Weeks)

Wall World keeps players engaged for an average of 12.7 hours – solid engagement for a action game.

Current Activity45% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAlawar
PublisherAlawar
Release Date
Years on Market1 year
Current Price$6.99
Calibrated Avg. Selling Price$6.36
GenreAction
Peak Players83
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsPartial Controller SupportSteam CloudFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Wall World earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Wall World's total gross revenue on Steam at approximately $1,971,797.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,272,127
  • Calibrated midpoint (x31): $1,971,797
  • Optimistic estimate (x60): $3,816,382

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Wall World sold on Steam?

With 10,001 Steam reviews and a 91% positive rating, we estimate Wall World has sold between 200,020 and 600,060 copies, with a best estimate of 310,031.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Alawar earn from Wall World?

After Steam's tiered platform fee of effectively 30.0%, Alawar keeps an estimated $1,380,258 from Wall World's gross revenue of $1,971,797.

Here's the breakdown:

  • Gross Revenue: $1,971,797
  • Steam's Fee (30.0%): -$591,539
  • Developer Revenue: $1,380,258

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Wall World?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Wall World, with an estimated gross revenue of $1,971,797, this results in an effective rate of 30.0%. Steam keeps approximately $591,539 and Alawar receives $1,380,258.

How accurate are these revenue estimates for Wall World?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,272,127 to $3,816,382) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $6.

What would Wall World earn on Epic Games Store instead?

If Wall World generated the same gross revenue on the Epic Games Store, Alawar would keep approximately $1,855,182 - that's $474,923 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $116,616. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,380,258.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Wall World?

According to SteamSpy data, players spend an average of 12.7 hours in Wall World, with a median playtime of 7.9 hours. This indicates solid player engagement.