Voidtrain Steam key art
Voidtrain cover art

Steam revenue analysis

Voidtrain Steam Revenue & Sales Estimates

HypeTrain Digital

$5MEst. Gross Revenue

178,680 estimated sales, 75% positive reviews, and $3,488,369.64 potentially retained by the developer after Steam's platform fees.

Action75% Positive$17.99MC 82

Revenue Overview

$5M

Gross Revenue

$3.5M

Developer Revenue

178,680

Est. Copies Sold

$5M

Revenue / Year (avg. 1 yr)

$3.3MLow estimate
$5MBest estimate
$10MHigh estimate

How the revenue splits

Gross Revenue
$4,983,385
Steam Platform Fee(30.0%)
−$1,495,016
Developer Revenue
$3,488,370

Developer vs. Steam

Developer: 70.0%($3,488,370)Steam: 30.0%($1,495,016)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,495,016
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

75%positive
5,956Total Reviews
4,467positive (75%)
1,489negative (25%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,956 reviews and a 75% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Voidtrain, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $18, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,983,385 in gross revenue into roughly $3,488,370 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $17.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Voidtrain use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,983,385

To developer

$3,488,370

To developer: 70.0%

$3,488,370

Platform fee: 30.0%

$1,495,016

Epic Games Store

Gross revenue baseline: $4,983,385

To developer

$4,505,379

To developer: 90.4%

$4,505,379

Platform fee: 9.6%

$478,006

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.6%.

GOG

Gross revenue baseline: $4,983,385

To developer

$3,488,370

To developer: 70.0%

$3,488,370

Platform fee: 30.0%

$1,495,016

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 56% by revenue in Action
56%

Top 56% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Voidtrain ranks in the top 56% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.5h avg6.6h median

11.5h

Average Playtime

6.6h

Median Playtime

1.1h

Recent Activity (2 Weeks)

Voidtrain keeps players engaged for an average of 11.5 hours – solid engagement for a action game.

Current Activity10% still active

Game Details

Dataset updated: April 18, 2026

DeveloperHypeTrain Digital
PublisherHypeTrain Digital
Release Date
Years on Market1 year
Current Price$17.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players97
SteamSpy Owners200,000 .. 500,000

Features

Single-playerMulti-playerCo-opOnline Co-opCross-Platform MultiplayerSteam AchievementsSteam Trading CardsPartial Controller SupportSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Voidtrain earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Voidtrain's total gross revenue on Steam at approximately $4,983,385.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,322,257
  • Calibrated midpoint (x30): $4,983,385
  • Optimistic estimate (x60): $9,966,770

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Voidtrain sold on Steam?

With 5,956 Steam reviews and a 75% positive rating, we estimate Voidtrain has sold between 119,120 and 357,360 copies, with a best estimate of 178,680.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does HypeTrain Digital earn from Voidtrain?

After Steam's tiered platform fee of effectively 30.0%, HypeTrain Digital keeps an estimated $3,488,370 from Voidtrain's gross revenue of $4,983,385.

Here's the breakdown:

  • Gross Revenue: $4,983,385
  • Steam's Fee (30.0%): -$1,495,016
  • Developer Revenue: $3,488,370

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Voidtrain?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Voidtrain, with an estimated gross revenue of $4,983,385, this results in an effective rate of 30.0%. Steam keeps approximately $1,495,016 and HypeTrain Digital receives $3,488,370.

How accurate are these revenue estimates for Voidtrain?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,322,257 to $9,966,770) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $28.

What would Voidtrain earn on Epic Games Store instead?

If Voidtrain generated the same gross revenue on the Epic Games Store, HypeTrain Digital would keep approximately $4,505,379 - that's $1,017,009 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $478,006. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,488,370.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Voidtrain?

According to SteamSpy data, players spend an average of 11.5 hours in Voidtrain, with a median playtime of 6.6 hours. This indicates solid player engagement.

What is Voidtrain's Metacritic score?

Voidtrain has a Metacritic score of 82/100, which is considered "generally favorable" by critics. The Steam community rates the game 75% positive based on 5,956 user reviews.