Police Stories Steam key art
Police Stories cover art

Steam revenue analysis

Police Stories Steam Revenue & Sales Estimates

HypeTrain Digital

$3.1MEst. Gross Revenue

278,432 estimated sales, 85% positive reviews, and $2,180,957.86 potentially retained by the developer after Steam's platform fees.

Action85% Positive$3.99

Revenue Overview

$3.1M

Gross Revenue

$2.2M

Developer Revenue

278,432

Est. Copies Sold

$445.1K

Revenue / Year (avg. 7 yr)

$1.9MLow estimate
$3.1MBest estimate
$5.8MHigh estimate

How the revenue splits

Gross Revenue
$3,115,654
Steam Platform Fee(30.0%)
−$934,696
Developer Revenue
$2,180,958

Developer vs. Steam

Developer: 70.0%($2,180,958)Steam: 30.0%($934,696)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$934,696
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

85%positive
8,701Total Reviews
7,396positive (85%)
1,305negative (15%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,701 reviews and a 85% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Police Stories, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,115,654 in gross revenue into roughly $2,180,958 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.19

List price $3.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Police Stories use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,115,654

To developer

$2,180,958

To developer: 70.0%

$2,180,958

Platform fee: 30.0%

$934,696

Epic Games Store

Gross revenue baseline: $3,115,654

To developer

$2,861,776

To developer: 91.9%

$2,861,776

Platform fee: 8.1%

$253,878

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.1%.

GOG

Gross revenue baseline: $3,115,654

To developer

$2,180,958

To developer: 70.0%

$2,180,958

Platform fee: 30.0%

$934,696

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 72% by revenue in Action
72%

Top 72% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Police Stories ranks in the top 72% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.4h avg3.2h median

4.4h

Average Playtime

3.2h

Median Playtime

0h

Recent Activity (2 Weeks)

Police Stories keeps players engaged for an average of 4.4 hours – solid engagement for a action game.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperHypeTrain Digital
PublisherHypeTrain Digital
Release DateSeptember 18, 2019
Years on Market7 years
Current Price$3.99
Calibrated Avg. Selling Price$11.19
GenreAction
Peak Players18
SteamSpy Owners500,000 .. 1,000,000

More by HypeTrain Digital

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Frequently Asked Questions

How much has Police Stories earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Police Stories's total gross revenue on Steam at approximately $3,115,654.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,947,284
  • Calibrated midpoint (x32): $3,115,654
  • Optimistic estimate (x60): $5,841,851

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Police Stories sold on Steam?

With 8,701 Steam reviews and a 85% positive rating, we estimate Police Stories has sold between 174,020 and 522,060 copies, with a best estimate of 278,432.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does HypeTrain Digital earn from Police Stories?

After Steam's tiered platform fee of effectively 30.0%, HypeTrain Digital keeps an estimated $2,180,958 from Police Stories's gross revenue of $3,115,654.

Here's the breakdown:

  • Gross Revenue: $3,115,654
  • Steam's Fee (30.0%): -$934,696
  • Developer Revenue: $2,180,958

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Police Stories?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Police Stories, with an estimated gross revenue of $3,115,654, this results in an effective rate of 30.0%. Steam keeps approximately $934,696 and HypeTrain Digital receives $2,180,958.

How accurate are these revenue estimates for Police Stories?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,947,284 to $5,841,851) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $11.

What would Police Stories earn on Epic Games Store instead?

If Police Stories generated the same gross revenue on the Epic Games Store, HypeTrain Digital would keep approximately $2,861,776 - that's $680,818 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $253,878. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,180,958.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Police Stories?

According to SteamSpy data, players spend an average of 4.4 hours in Police Stories, with a median playtime of 3.2 hours. This indicates solid player engagement.