Trailmakers Steam key art
Trailmakers cover art

Steam revenue analysis

Trailmakers Steam Revenue & Sales Estimates

Flashbulb

$11.8MEst. Gross Revenue

841,410 estimated sales, 92% positive reviews, and $8,328,494.43 potentially retained by the developer after Steam's platform fees.

Action92% Positive$24.99

Revenue Overview

$11.8M

Gross Revenue

$8.3M

Developer Revenue

841,410

Est. Copies Sold

$1.7M

Revenue / Year (avg. 7 yr)

$7.8MLow estimate
$11.8MBest estimate
$23.5MHigh estimate

How the revenue splits

Gross Revenue
$11,771,326
Steam Platform Fee(29.3%)
−$3,442,831
Developer Revenue
$8,328,494

Developer vs. Steam

Developer: 70.8%($8,328,494)Steam: 29.3%($3,442,831)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$442,831
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
28,047Total Reviews
25,803positive (92%)
2,244negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    28,047 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Trailmakers, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.3%. That turns an estimated $11,771,326 in gross revenue into roughly $8,328,494 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.99

List price $24.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

29.3%

Tiered 30 / 25 / 20%

Revenue estimates for Trailmakers use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $11,771,326

To developer

$8,328,494

To developer: 70.8%

$8,328,494

Platform fee: 29.2%

$3,442,831

Epic Games Store

Gross revenue baseline: $11,771,326

To developer

$10,478,767

To developer: 89.0%

$10,478,767

Platform fee: 11.0%

$1,292,559

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $11,771,326

To developer

$8,239,928

To developer: 70.0%

$8,239,928

Platform fee: 30.0%

$3,531,398

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 31% by revenue in Action
31%

Top 31% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Trailmakers ranks in the top 31% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

24.7h avg6.1h median

24.7h

Average Playtime

6.1h

Median Playtime

7h

Recent Activity (2 Weeks)

A median playtime of 6.1h and average of 24.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity28% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFlashbulb
PublisherFlashbulb
Release DateSeptember 17, 2019
Years on Market7 years
Current Price$24.99
Calibrated Avg. Selling Price$13.99
GenreAction
Peak Players903
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudSteam LeaderboardsRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Trailmakers earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Trailmakers's total gross revenue on Steam at approximately $11,771,326.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,847,551
  • Calibrated midpoint (x30): $11,771,326
  • Optimistic estimate (x60): $23,542,652

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Trailmakers sold on Steam?

With 28,047 Steam reviews and a 92% positive rating, we estimate Trailmakers has sold between 560,940 and 1,682,820 copies, with a best estimate of 841,410.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Flashbulb earn from Trailmakers?

After Steam's tiered platform fee of effectively 29.3%, Flashbulb keeps an estimated $8,328,494 from Trailmakers's gross revenue of $11,771,326.

Here's the breakdown:

  • Gross Revenue: $11,771,326
  • Steam's Fee (29.3%): -$3,442,831
  • Developer Revenue: $8,328,494

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Trailmakers?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Trailmakers, with an estimated gross revenue of $11,771,326, this results in an effective rate of 29.3%. Steam keeps approximately $3,442,831 and Flashbulb receives $8,328,494.

How accurate are these revenue estimates for Trailmakers?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,847,551 to $23,542,652) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $14.

What would Trailmakers earn on Epic Games Store instead?

If Trailmakers generated the same gross revenue on the Epic Games Store, Flashbulb would keep approximately $10,478,767 - that's $2,150,272 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,292,559. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,239,928.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Trailmakers?

According to SteamSpy data, players spend an average of 24.7 hours in Trailmakers, with a median playtime of 6.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.