Rubber Bandits Steam key art
Rubber Bandits cover art

Steam revenue analysis

Rubber Bandits Steam Revenue & Sales Estimates

Flashbulb

$1.8MEst. Gross Revenue

199,237 estimated sales, 85% positive reviews, and $1,267,745.03 potentially retained by the developer after Steam's platform fees.

Action85% Positive$9.99

Revenue Overview

$1.8M

Gross Revenue

$1.3M

Developer Revenue

199,237

Est. Copies Sold

$1.8M

Revenue / Year (avg. 1 yr)

$1.2MLow estimate
$1.8MBest estimate
$3.5MHigh estimate

How the revenue splits

Gross Revenue
$1,811,064
Steam Platform Fee(30.0%)
−$543,319
Developer Revenue
$1,267,745

Developer vs. Steam

Developer: 70.0%($1,267,745)Steam: 30.0%($543,319)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$543,319
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

85%positive
6,427Total Reviews
5,463positive (85%)
964negative (15%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,427 reviews and a 85% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Rubber Bandits, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,811,064 in gross revenue into roughly $1,267,745 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Rubber Bandits use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,811,064

To developer

$1,267,745

To developer: 70.0%

$1,267,745

Platform fee: 30.0%

$543,319

Epic Games Store

Gross revenue baseline: $1,811,064

To developer

$1,713,737

To developer: 94.6%

$1,713,737

Platform fee: 5.4%

$97,328

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.4%.

GOG

Gross revenue baseline: $1,811,064

To developer

$1,267,745

To developer: 70.0%

$1,267,745

Platform fee: 30.0%

$543,319

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 88% by revenue in Action
88%

Top 88% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Rubber Bandits ranks in the top 88% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.1h avg1.3h median

2.1h

Average Playtime

1.3h

Median Playtime

0.8h

Recent Activity (2 Weeks)

Rubber Bandits keeps players engaged for an average of 2.1 hours – solid engagement for a action game.

Current Activity38% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFlashbulb
PublisherFlashbulb
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players54
SteamSpy Owners500,000 .. 1,000,000

Features

Multi-playerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsPartial Controller SupportSteam CloudRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Rubber Bandits earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Rubber Bandits's total gross revenue on Steam at approximately $1,811,064.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,168,429
  • Calibrated midpoint (x31): $1,811,064
  • Optimistic estimate (x60): $3,505,286

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Rubber Bandits sold on Steam?

With 6,427 Steam reviews and a 85% positive rating, we estimate Rubber Bandits has sold between 128,540 and 385,620 copies, with a best estimate of 199,237.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Flashbulb earn from Rubber Bandits?

After Steam's tiered platform fee of effectively 30.0%, Flashbulb keeps an estimated $1,267,745 from Rubber Bandits's gross revenue of $1,811,064.

Here's the breakdown:

  • Gross Revenue: $1,811,064
  • Steam's Fee (30.0%): -$543,319
  • Developer Revenue: $1,267,745

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Rubber Bandits?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Rubber Bandits, with an estimated gross revenue of $1,811,064, this results in an effective rate of 30.0%. Steam keeps approximately $543,319 and Flashbulb receives $1,267,745.

How accurate are these revenue estimates for Rubber Bandits?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,168,429 to $3,505,286) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would Rubber Bandits earn on Epic Games Store instead?

If Rubber Bandits generated the same gross revenue on the Epic Games Store, Flashbulb would keep approximately $1,713,737 - that's $445,992 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $97,328. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,267,745.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Rubber Bandits?

According to SteamSpy data, players spend an average of 2.1 hours in Rubber Bandits, with a median playtime of 1.3 hours. This indicates solid player engagement.