The World of Kungfu: Dragon and Eagle Steam key art
The World of Kungfu: Dragon and Eagle cover art

Steam revenue analysis

The World of Kungfu: Dragon and Eagle Steam Revenue & Sales Estimates

ChillyRoom

$2.5MEst. Gross Revenue

147,584 estimated sales, 67% positive reviews, and $1,765,547.39 potentially retained by the developer after Steam's platform fees.

Action67% Positive$17.99

Revenue Overview

$2.5M

Gross Revenue

$1.8M

Developer Revenue

147,584

Est. Copies Sold

$2.5M

Revenue / Year (avg. 1 yr)

$1.6MLow estimate
$2.5MBest estimate
$4.7MHigh estimate

How the revenue splits

Gross Revenue
$2,522,211
Steam Platform Fee(30.0%)
−$756,663
Developer Revenue
$1,765,547

Developer vs. Steam

Developer: 70.0%($1,765,547)Steam: 30.0%($756,663)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$756,663
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

67%positive
4,612Total Reviews
3,090positive (67%)
1,522negative (33%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,612 reviews and a 67% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The World of Kungfu: Dragon and Eagle, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $18, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,522,211 in gross revenue into roughly $1,765,547 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$17.09

List price $17.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for The World of Kungfu: Dragon and Eagle use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,522,211

To developer

$1,765,547

To developer: 70.0%

$1,765,547

Platform fee: 30.0%

$756,663

Epic Games Store

Gross revenue baseline: $2,522,211

To developer

$2,339,545

To developer: 92.8%

$2,339,545

Platform fee: 7.2%

$182,665

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.2%.

GOG

Gross revenue baseline: $2,522,211

To developer

$1,765,547

To developer: 70.0%

$1,765,547

Platform fee: 30.0%

$756,663

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 81% by revenue in Action
81%

Top 81% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The World of Kungfu: Dragon and Eagle ranks in the top 81% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

57.4h avg45.1h median

57.4h

Average Playtime

45.1h

Median Playtime

3.5h

Recent Activity (2 Weeks)

The World of Kungfu: Dragon and Eagle keeps players engaged for an average of 57.4 hours – solid engagement for a action game.

Current Activity6% still active

Game Details

Dataset updated: April 18, 2026

DeveloperChillyRoom
PublisherChillyRoom
Release Date
Years on Market1 year
Current Price$17.99
Calibrated Avg. Selling Price$17.09
GenreAction
Peak Players48
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has The World of Kungfu: Dragon and Eagle earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The World of Kungfu: Dragon and Eagle's total gross revenue on Steam at approximately $2,522,211.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,576,382
  • Calibrated midpoint (x32): $2,522,211
  • Optimistic estimate (x60): $4,729,145

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The World of Kungfu: Dragon and Eagle sold on Steam?

With 4,612 Steam reviews and a 67% positive rating, we estimate The World of Kungfu: Dragon and Eagle has sold between 92,240 and 276,720 copies, with a best estimate of 147,584.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does ChillyRoom earn from The World of Kungfu: Dragon and Eagle?

After Steam's tiered platform fee of effectively 30.0%, ChillyRoom keeps an estimated $1,765,547 from The World of Kungfu: Dragon and Eagle's gross revenue of $2,522,211.

Here's the breakdown:

  • Gross Revenue: $2,522,211
  • Steam's Fee (30.0%): -$756,663
  • Developer Revenue: $1,765,547

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The World of Kungfu: Dragon and Eagle?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The World of Kungfu: Dragon and Eagle, with an estimated gross revenue of $2,522,211, this results in an effective rate of 30.0%. Steam keeps approximately $756,663 and ChillyRoom receives $1,765,547.

How accurate are these revenue estimates for The World of Kungfu: Dragon and Eagle?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,576,382 to $4,729,145) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $17.

What would The World of Kungfu: Dragon and Eagle earn on Epic Games Store instead?

If The World of Kungfu: Dragon and Eagle generated the same gross revenue on the Epic Games Store, ChillyRoom would keep approximately $2,339,545 - that's $573,998 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $182,665. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,765,547.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The World of Kungfu: Dragon and Eagle?

According to SteamSpy data, players spend an average of 57.4 hours in The World of Kungfu: Dragon and Eagle, with a median playtime of 45.1 hours. This indicates solid player engagement.