Maitetsu:Last Run!! Steam key art
Maitetsu:Last Run!! cover art

Steam revenue analysis

Maitetsu:Last Run!! Steam Revenue & Sales Estimates

Lose · HIKARI FIELD

$4.3MEst. Gross Revenue

129,360 estimated sales, 98% positive reviews, and $3,009,948.48 potentially retained by the developer after Steam's platform fees.

Action98% Positive$14.69

Revenue Overview

$4.3M

Gross Revenue

$3M

Developer Revenue

129,360

Est. Copies Sold

$4.3M

Revenue / Year (avg. 1 yr)

$3.1MLow estimate
$4.3MBest estimate
$9.2MHigh estimate

How the revenue splits

Gross Revenue
$4,299,926
Steam Platform Fee(30.0%)
−$1,289,978
Developer Revenue
$3,009,948

Developer vs. Steam

Developer: 70.0%($3,009,948)Steam: 30.0%($1,289,978)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,289,978
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
4,620Total Reviews
4,528positive (98%)
92negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,620 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Maitetsu:Last Run!!, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $33 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,299,926 in gross revenue into roughly $3,009,948 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$33.24

List price $14.69

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Maitetsu:Last Run!! use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $33 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,299,926

To developer

$3,009,948

To developer: 70.0%

$3,009,948

Platform fee: 30.0%

$1,289,978

Epic Games Store

Gross revenue baseline: $4,299,926

To developer

$3,903,935

To developer: 90.8%

$3,903,935

Platform fee: 9.2%

$395,991

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.2%.

GOG

Gross revenue baseline: $4,299,926

To developer

$3,009,948

To developer: 70.0%

$3,009,948

Platform fee: 30.0%

$1,289,978

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 62% by revenue in Action
62%

Top 62% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Maitetsu:Last Run!! ranks in the top 62% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

9.9h avg7.2h median

9.9h

Average Playtime

7.2h

Median Playtime

Maitetsu:Last Run!! keeps players engaged for an average of 9.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperLose
PublisherHIKARI FIELD
Release Date
Years on Market1 year
Current Price$14.69
Calibrated Avg. Selling Price$33.24
GenreAction
Peak Players51
SteamSpy Owners100,000 .. 200,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Maitetsu:Last Run!! earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Maitetsu:Last Run!!'s total gross revenue on Steam at approximately $4,299,926.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,071,376
  • Calibrated midpoint (x28): $4,299,926
  • Optimistic estimate (x60): $9,214,128

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Maitetsu:Last Run!! sold on Steam?

With 4,620 Steam reviews and a 98% positive rating, we estimate Maitetsu:Last Run!! has sold between 92,400 and 277,200 copies, with a best estimate of 129,360.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Lose earn from Maitetsu:Last Run!!?

After Steam's tiered platform fee of effectively 30.0%, Lose keeps an estimated $3,009,948 from Maitetsu:Last Run!!'s gross revenue of $4,299,926.

Here's the breakdown:

  • Gross Revenue: $4,299,926
  • Steam's Fee (30.0%): -$1,289,978
  • Developer Revenue: $3,009,948

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Maitetsu:Last Run!!?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Maitetsu:Last Run!!, with an estimated gross revenue of $4,299,926, this results in an effective rate of 30.0%. Steam keeps approximately $1,289,978 and Lose receives $3,009,948.

How accurate are these revenue estimates for Maitetsu:Last Run!!?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,071,376 to $9,214,128) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $33.

What would Maitetsu:Last Run!! earn on Epic Games Store instead?

If Maitetsu:Last Run!! generated the same gross revenue on the Epic Games Store, Lose would keep approximately $3,903,935 - that's $893,987 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $395,991. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,009,948.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Maitetsu:Last Run!!?

According to SteamSpy data, players spend an average of 9.9 hours in Maitetsu:Last Run!!, with a median playtime of 7.2 hours. This indicates solid player engagement.