The Test: Final Revelation Steam key art
The Test: Final Revelation cover art

Steam revenue analysis

The Test: Final Revelation Steam Revenue & Sales Estimates

Randumb Studios

$291KEst. Gross Revenue

160,800 estimated sales, 98% positive reviews, and $203,733.60 potentially retained by the developer after Steam's platform fees.

Action98% Positive$1.49

Revenue Overview

$291K

Gross Revenue

$203.7K

Developer Revenue

160,800

Est. Copies Sold

$291K

Revenue / Year (avg. 1 yr)

$194KLow estimate
$291KBest estimate
$582.1KHigh estimate

How the revenue splits

Gross Revenue
$291,048
Steam Platform Fee(30.0%)
−$87,314
Developer Revenue
$203,734

Developer vs. Steam

Developer: 70.0%($203,734)Steam: 30.0%($87,314)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$87,314
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
5,360Total Reviews
5,253positive (98%)
107negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,360 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Test: Final Revelation, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $1, we estimate a realized average sale price of $2 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $291,048 in gross revenue into roughly $203,734 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$1.81

List price $1.49

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for The Test: Final Revelation use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $2 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $291,048

To developer

$203,734

To developer: 70.0%

$203,734

Platform fee: 30.0%

$87,314

Epic Games Store

Gross revenue baseline: $291,048

To developer

$291,048

To developer: 100.0%

$291,048

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $291,048

To developer

$203,734

To developer: 70.0%

$203,734

Platform fee: 30.0%

$87,314

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 99% by revenue in Action
99%

Top 99% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Test: Final Revelation ranks in the top 99% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

1.2h avg1.2h median

1.2h

Average Playtime

1.2h

Median Playtime

The Test: Final Revelation keeps players engaged for an average of 1.2 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperRandumb Studios
PublisherRandumb Studios
Release Date
Years on Market1 year
Current Price$1.49
Calibrated Avg. Selling Price$1.81
GenreAction
Peak Players1
SteamSpy Owners0 .. 20,000

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Frequently Asked Questions

How much has The Test: Final Revelation earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Test: Final Revelation's total gross revenue on Steam at approximately $291,048.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $194,032
  • Calibrated midpoint (x30): $291,048
  • Optimistic estimate (x60): $582,096

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Test: Final Revelation sold on Steam?

With 5,360 Steam reviews and a 98% positive rating, we estimate The Test: Final Revelation has sold between 107,200 and 321,600 copies, with a best estimate of 160,800.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Randumb Studios earn from The Test: Final Revelation?

After Steam's tiered platform fee of effectively 30.0%, Randumb Studios keeps an estimated $203,734 from The Test: Final Revelation's gross revenue of $291,048.

Here's the breakdown:

  • Gross Revenue: $291,048
  • Steam's Fee (30.0%): -$87,314
  • Developer Revenue: $203,734

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Test: Final Revelation?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Test: Final Revelation, with an estimated gross revenue of $291,048, this results in an effective rate of 30.0%. Steam keeps approximately $87,314 and Randumb Studios receives $203,734.

How accurate are these revenue estimates for The Test: Final Revelation?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($194,032 to $582,096) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $2.

What would The Test: Final Revelation earn on Epic Games Store instead?

If The Test: Final Revelation generated the same gross revenue on the Epic Games Store, Randumb Studios would keep approximately $291,048 - that's $87,314 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $203,734.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Test: Final Revelation?

According to SteamSpy data, players spend an average of 1.2 hours in The Test: Final Revelation, with a median playtime of 1.2 hours. This indicates solid player engagement.