DSX Steam key art
DSX cover art

Steam revenue analysis

DSX Steam Revenue & Sales Estimates

Paliverse

$1.6MEst. Gross Revenue

177,309 estimated sales, 68% positive reviews, and $1,128,217.17 potentially retained by the developer after Steam's platform fees.

Action68% Positive$9.99

Revenue Overview

$1.6M

Gross Revenue

$1.1M

Developer Revenue

177,309

Est. Copies Sold

$1.6M

Revenue / Year (avg. 1 yr)

$976.8KLow estimate
$1.6MBest estimate
$2.9MHigh estimate

How the revenue splits

Gross Revenue
$1,611,739
Steam Platform Fee(30.0%)
−$483,522
Developer Revenue
$1,128,217

Developer vs. Steam

Developer: 70.0%($1,128,217)Steam: 30.0%($483,522)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$483,522
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

68%positive
5,373Total Reviews
3,654positive (68%)
1,719negative (32%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,373 reviews and a 68% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For DSX, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,611,739 in gross revenue into roughly $1,128,217 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for DSX use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,611,739

To developer

$1,128,217

To developer: 70.0%

$1,128,217

Platform fee: 30.0%

$483,522

Epic Games Store

Gross revenue baseline: $1,611,739

To developer

$1,538,330

To developer: 95.4%

$1,538,330

Platform fee: 4.6%

$73,409

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 4.6%.

GOG

Gross revenue baseline: $1,611,739

To developer

$1,128,217

To developer: 70.0%

$1,128,217

Platform fee: 30.0%

$483,522

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 90% by revenue in Action
90%

Top 90% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

DSX ranks in the top 90% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

319.1h avg25.9h median

319.1h

Average Playtime

25.9h

Median Playtime

14.6h

Recent Activity (2 Weeks)

A median playtime of 25.9h and average of 319.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPaliverse
PublisherPaliverse
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players5,121
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has DSX earned on Steam?

Based on our analysis using the Boxleiter method, we estimate DSX's total gross revenue on Steam at approximately $1,611,739.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $976,811
  • Calibrated midpoint (x33): $1,611,739
  • Optimistic estimate (x60): $2,930,434

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has DSX sold on Steam?

With 5,373 Steam reviews and a 68% positive rating, we estimate DSX has sold between 107,460 and 322,380 copies, with a best estimate of 177,309.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Paliverse earn from DSX?

After Steam's tiered platform fee of effectively 30.0%, Paliverse keeps an estimated $1,128,217 from DSX's gross revenue of $1,611,739.

Here's the breakdown:

  • Gross Revenue: $1,611,739
  • Steam's Fee (30.0%): -$483,522
  • Developer Revenue: $1,128,217

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from DSX?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For DSX, with an estimated gross revenue of $1,611,739, this results in an effective rate of 30.0%. Steam keeps approximately $483,522 and Paliverse receives $1,128,217.

How accurate are these revenue estimates for DSX?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($976,811 to $2,930,434) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $9.

What would DSX earn on Epic Games Store instead?

If DSX generated the same gross revenue on the Epic Games Store, Paliverse would keep approximately $1,538,330 - that's $410,113 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $73,409. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,128,217.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in DSX?

According to SteamSpy data, players spend an average of 319.1 hours in DSX, with a median playtime of 25.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.