The LEGO Movie - Videogame Steam key art
The LEGO Movie - Videogame cover art

Steam revenue analysis

The LEGO Movie - Videogame Steam Revenue & Sales Estimates

TT Fusion, Traveller's Tales · Warner Bros. Interactive Entertainment

$2.7MEst. Gross Revenue

147,392 estimated sales, 87% positive reviews, and $1,918,012.10 potentially retained by the developer after Steam's platform fees.

Action87% Positive$19.99

Revenue Overview

$2.7M

Gross Revenue

$1.9M

Developer Revenue

147,392

Est. Copies Sold

$2.7M

Revenue / Year (avg. 1 yr)

$2MLow estimate
$2.7MBest estimate
$5.9MHigh estimate

How the revenue splits

Gross Revenue
$2,740,017
Steam Platform Fee(30.0%)
−$822,005
Developer Revenue
$1,918,012

Developer vs. Steam

Developer: 70.0%($1,918,012)Steam: 30.0%($822,005)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$822,005
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
5,264Total Reviews
4,580positive (87%)
684negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,264 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The LEGO Movie - Videogame, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,740,017 in gross revenue into roughly $1,918,012 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for The LEGO Movie - Videogame use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,740,017

To developer

$1,918,012

To developer: 70.0%

$1,918,012

Platform fee: 30.0%

$822,005

Epic Games Store

Gross revenue baseline: $2,740,017

To developer

$2,531,215

To developer: 92.4%

$2,531,215

Platform fee: 7.6%

$208,802

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.6%.

GOG

Gross revenue baseline: $2,740,017

To developer

$1,918,012

To developer: 70.0%

$1,918,012

Platform fee: 30.0%

$822,005

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 77% by revenue in Action
77%

Top 77% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The LEGO Movie - Videogame ranks in the top 77% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11h avg3.5h median

11h

Average Playtime

3.5h

Median Playtime

A median playtime of 3.5h and average of 11h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperTT Fusion, Traveller's Tales
PublisherWarner Bros. Interactive Entertainment
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players30
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has The LEGO Movie - Videogame earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The LEGO Movie - Videogame's total gross revenue on Steam at approximately $2,740,017.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,957,155
  • Calibrated midpoint (x28): $2,740,017
  • Optimistic estimate (x60): $5,871,466

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The LEGO Movie - Videogame sold on Steam?

With 5,264 Steam reviews and a 87% positive rating, we estimate The LEGO Movie - Videogame has sold between 105,280 and 315,840 copies, with a best estimate of 147,392.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does TT Fusion, Traveller's Tales earn from The LEGO Movie - Videogame?

After Steam's tiered platform fee of effectively 30.0%, TT Fusion, Traveller's Tales keeps an estimated $1,918,012 from The LEGO Movie - Videogame's gross revenue of $2,740,017.

Here's the breakdown:

  • Gross Revenue: $2,740,017
  • Steam's Fee (30.0%): -$822,005
  • Developer Revenue: $1,918,012

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The LEGO Movie - Videogame?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The LEGO Movie - Videogame, with an estimated gross revenue of $2,740,017, this results in an effective rate of 30.0%. Steam keeps approximately $822,005 and TT Fusion, Traveller's Tales receives $1,918,012.

How accurate are these revenue estimates for The LEGO Movie - Videogame?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,957,155 to $5,871,466) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would The LEGO Movie - Videogame earn on Epic Games Store instead?

If The LEGO Movie - Videogame generated the same gross revenue on the Epic Games Store, TT Fusion, Traveller's Tales would keep approximately $2,531,215 - that's $613,203 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $208,802. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,918,012.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The LEGO Movie - Videogame?

According to SteamSpy data, players spend an average of 11 hours in The LEGO Movie - Videogame, with a median playtime of 3.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.